Hello everybody. Yes, I know this is my first post, but right now it's three something in the morning and I don't quite have time for a formal introduction. So, right to the point...
(These are all in standard rmxp char size, btw.)
First Character:
Version 1:
male
Long silver hair, down to shoulders
Black coat with front zipper opened
white shirt beneath
gray jeans, black or brown shoes. (doesn't matter, either works.)
Version 2:
Same as before, except with long hunting rifle on back, (shotgun or rifles are fine.)
and with a black baseball cap turned backwards on the head.
Also, I need this character in sprite form for the Cybersam battlesystem. as for attack animations, firing the rifle is good for now. I might request more later.
Character 2:
version 1:
male
short black hair, somewhat spiky at the bottom
black t-shirt, brown camoflouge pants
black shoes
version 2:
Same as before, except with a shotgun on back.
Also, I need this character in sprite form for the Cybersam battlesystem. as for attack animations, firing the rifle is good for now. I might request more later.
Tileset:
This is kind of a fusion and an original work I need.
I need tall, cliffs made out of bricks, that are kind of slanted inwards, like a pyramid, except much more steep. Bricks should be atleast 2 tiles high, 3 tiles wide. There should be one version thats 1 Block high, one thats 2 Blocks high, and so on until 6 blocks. after the third row of bricks in height, it's fine if it goes staight upwards instead of slanted. also, I need water at the bottom of the ledges. the water I need is just the default dark blue water tile found in most of the RTP tilesets. also, due to complexity, don't worry about making all the cliffs slanted, just the corners is fine so it's noticible.
The top of the brick ledges should be blank, with a small row of short bricks, like the edge of a sidewalk. Please leave the actual ground however blank, as I will use several different floor tiles throughout the project. so basically, it has the cliff part and the sidewalk ledge, but the floor is blank.
now, I also need trees similar to the ones in the RTP, except with red/orangish leaves. This also includes the huge-arse tree in the "Sunny Forest" RTP tileset.
I will need absolutely everything from fortress exterior, except with the stone walls colored gray instead of brownish/burgandy. Everything else in that tileset is fine the way it is.
I need several sewer pipes coming out of the cliffsides, similar to the ones in the sewer RTP, except maybe more brick like.
Along the edges of the cliff, coming out of the sidewalk, I need short little stone ledges with large metal spikes coming out of them, like a barred fence. a stone pillar with a streetlamp is good every few tiles. for the fence I need it to have inwards and outwards corners. it needs to fit along with the cliff edge, or else it doesnt work.
As for the rest, I need the following tileset with no edits unless said in brackets.
Yes, It's huge, but keep in mind this tileset will be used throughout the entire game I'm making. And yes, it is necisary that I get them in one tileset. Who ever has a few hundred hours of spare time and the will to do so, contact me when you're done. I'll see to it that you get into the credits, in big, shiny, letters. :D
(These are all in standard rmxp char size, btw.)
First Character:
Version 1:
male
Long silver hair, down to shoulders
Black coat with front zipper opened
white shirt beneath
gray jeans, black or brown shoes. (doesn't matter, either works.)
Version 2:
Same as before, except with long hunting rifle on back, (shotgun or rifles are fine.)
and with a black baseball cap turned backwards on the head.
Also, I need this character in sprite form for the Cybersam battlesystem. as for attack animations, firing the rifle is good for now. I might request more later.
Character 2:
version 1:
male
short black hair, somewhat spiky at the bottom
black t-shirt, brown camoflouge pants
black shoes
version 2:
Same as before, except with a shotgun on back.
Also, I need this character in sprite form for the Cybersam battlesystem. as for attack animations, firing the rifle is good for now. I might request more later.
Tileset:
This is kind of a fusion and an original work I need.
I need tall, cliffs made out of bricks, that are kind of slanted inwards, like a pyramid, except much more steep. Bricks should be atleast 2 tiles high, 3 tiles wide. There should be one version thats 1 Block high, one thats 2 Blocks high, and so on until 6 blocks. after the third row of bricks in height, it's fine if it goes staight upwards instead of slanted. also, I need water at the bottom of the ledges. the water I need is just the default dark blue water tile found in most of the RTP tilesets. also, due to complexity, don't worry about making all the cliffs slanted, just the corners is fine so it's noticible.
The top of the brick ledges should be blank, with a small row of short bricks, like the edge of a sidewalk. Please leave the actual ground however blank, as I will use several different floor tiles throughout the project. so basically, it has the cliff part and the sidewalk ledge, but the floor is blank.
now, I also need trees similar to the ones in the RTP, except with red/orangish leaves. This also includes the huge-arse tree in the "Sunny Forest" RTP tileset.
I will need absolutely everything from fortress exterior, except with the stone walls colored gray instead of brownish/burgandy. Everything else in that tileset is fine the way it is.
I need several sewer pipes coming out of the cliffsides, similar to the ones in the sewer RTP, except maybe more brick like.
Along the edges of the cliff, coming out of the sidewalk, I need short little stone ledges with large metal spikes coming out of them, like a barred fence. a stone pillar with a streetlamp is good every few tiles. for the fence I need it to have inwards and outwards corners. it needs to fit along with the cliff edge, or else it doesnt work.
As for the rest, I need the following tileset with no edits unless said in brackets.
Castle Town Exterior
Town Exterior
Forest Town Exterior
Port Town Exterior (Ships included, change water to default water autotile)
Sunny Forest
Tower Exterior
Ruins
Bridge
Castle Exterior
Mining Town Exterior
Mine
Mountain Road
Seaside Road
Desert
Yes, It's huge, but keep in mind this tileset will be used throughout the entire game I'm making. And yes, it is necisary that I get them in one tileset. Who ever has a few hundred hours of spare time and the will to do so, contact me when you're done. I'll see to it that you get into the credits, in big, shiny, letters. :D