There is a script that allows you to remove the skill cost as long as the skill cost is set to "0" SP. I will have to look up the author of this script, because it is not credited in the script (forgive my horrible memory, I've had this script for a while). Just insert this in a new section above main:
#==============================================================================
# ** Window_Skill
#------------------------------------------------------------------------------
# This will hide the zero if the skill doesn't cost any SP.
#==============================================================================
class Window_Skill < Window_Selectable
#--------------------------------------------------------------------------
# * Draw Item
# index : item number
#--------------------------------------------------------------------------
def draw_item(index)
skill = @data[index]
if @actor.skill_can_use?(skill.id)
self.contents.font.color = normal_color
else
self.contents.font.color = disabled_color
end
x = 4 + index % 2 * (288 + 32)
y = index / 2 * 32
rect = Rect.new(x, y, self.width / @column_max - 32, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
bitmap = RPG::Cache.icon(skill.icon_name)
opacity = self.contents.font.color == normal_color ? 255 : 128
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
self.contents.draw_text(x + 28, y, 204, 32, skill.name, 0)
if @data[index].sp_cost != 0
self.contents.draw_text(x + 232, y, 48, 32, skill.sp_cost.to_s, 2)
end
end
end
I hope this is what you were looking for. If you wanted it to be set to something other than zero, just change the value in "if @data[index].sp_cost != 0" to whatever you wanted it to be.