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Remaking title screen?

Hi!

I am just fooling around to try to understand RGSS. So this is not actually something i am going to do in a game. But it´s important for me to know how it works so i can do it if i want to.

Ok. You have the title screen with the command window. New Game, Continue, Shutdown. This is defined in the Scene_Title class.

Now if i want to add my own menu item. I would edit this class by adding som stuff. But this is dangerous because if i later distribute this script to anyone else. They may have scripts that must have the original Scene_Title class. But how can i change the class and still be sure that it works with other scripts?

Please explain.

Thanx in advance.
 
Well, as long as you use the same class, you can't make sure that your script is not what it is. You can never know what script everybody will use, so noting what you changed in your submission thread (or whatever platform you're going to use) will work best, normally.

Besides that, I don't think anyone uses a custom title screen script that requires the exact default settings, and if, he or she most likely will know and don't use your script.
 
BlueScope said:
Well, as long as you use the same class, you can't make sure that your script is not what it is. You can never know what script everybody will use, so noting what you changed in your submission thread (or whatever platform you're going to use) will work best, normally.

Besides that, I don't think anyone uses a custom title screen script that requires the exact default settings, and if, he or she most likely will know and don't use your script.

Well, a "Tutorial" is one stuff that i know people would like.

The rest of your answer i don´t understand. I mean if i want an selectable option in title screen, menu screen then i have to add it to that class right? Or is there a better way?
 

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