Updated 7th of August '11
Story and Lore
In the valley runs a river. The only river. A river most holy and imbued with souls of the gods. It is connected to the remains of an otherworldly construction; the Tower of Wandou. Reaching the blue river and the black sky, this place acted as a gate between paradise and the netherworld.
But now the architect, the First Emperor, is gone, alongside his fellow men. Not a single one of their souls remain. And the spire now lies in ruins, as if a warring god passed judgment on it.
Inside the tower roam lingering automatons called 'deves'. Ceremonial crafted armours ensouled with spirits of the river, they instinctly follow the last will of their long gone masters. Like ghosts, they wander deep inside the most sacred of chambers. Not every piece of armour can become an automaton, and only the strongest of automatons can become deves.
A myriad of secrets slumber inside the tower and one day a lost soul enters the valley in order to find his dead brother inside the tower.
Characters
Lost Soul (playable)
The oldest twin. As a torn being, he has entered the valley to reclaim his brother's 'lost' soul. To arrive there he had to sacrifice his body. He doesn't remember much, but it doesn't matter to him. All that is left is the desire to locate his brother.
The armours inside Tower of Wandou used to contain crystalized river water, therefore Lost Soul can creep into the armours and control them using his own soul.
The First Emperor
A man of many talents, he was the first person to build automatons ensouled by the river water. Gone and dead now, his most memorable work would be the Tower of Wandou that he, with the use of his army of 'deves', constructed over the course of a single night.
The Last Deve
Originally a new type of deve, this construct was the first one of its kind. It was the last deve created in the Tower of Wandou before the tower was abandoned. This deve is not ensouled by the river water, but by something else...
Game Flow Description
The game is rather short; 30-60 minutes. But the value lies in the replayability. When a game starts, the player has got 30 minutes before his 'visitation time' in the valley is over.
The player is able keep some items found on other 'valley visits'. He is also able to make changes that has been made to the valley. It is possible to visit individually sealed off parts of the valley in the form of battlefields.
There are several different endings and beginnings, all affected by the 'pre-game' setup.
'Pre-game' setup consists of:
Screenshot and Videos (currently on v.1.172)
Project Information
remains of Temenos is a 2d rpg that combines a (Zelda-like) realtime battle system and stealth elements. It allows customizable behaviour from NPCs that battle alongside the player during various missions.
The game is repeatable and each playthrough is supposed to be different.
The game is written in C# and uses the XNA framework. The tilesize is 32x32 pixels and the resolution is 800x600. If provided 64x64 tiles the resolution can scale accordingly.
The graphical elements such as character and map sprites are placeholders (property of Enterbrain). I do not claim to own them.
Youtube Channel
I will update this thread regularly and comments are very appreciated! :biggrin:
Medusa Fight (new)
http://www.youtube.com/watch?v=ipB9pPkfz0Q
Garuda Fight (new)
http://www.youtube.com/watch?v=dqiwCAMUpfQ
http://www.youtube.com/watch?v=ipB9pPkfz0Q
Garuda Fight (new)
http://www.youtube.com/watch?v=dqiwCAMUpfQ
Story and Lore
In the valley runs a river. The only river. A river most holy and imbued with souls of the gods. It is connected to the remains of an otherworldly construction; the Tower of Wandou. Reaching the blue river and the black sky, this place acted as a gate between paradise and the netherworld.
But now the architect, the First Emperor, is gone, alongside his fellow men. Not a single one of their souls remain. And the spire now lies in ruins, as if a warring god passed judgment on it.
Inside the tower roam lingering automatons called 'deves'. Ceremonial crafted armours ensouled with spirits of the river, they instinctly follow the last will of their long gone masters. Like ghosts, they wander deep inside the most sacred of chambers. Not every piece of armour can become an automaton, and only the strongest of automatons can become deves.
A myriad of secrets slumber inside the tower and one day a lost soul enters the valley in order to find his dead brother inside the tower.
Characters
Lost Soul (playable)
The oldest twin. As a torn being, he has entered the valley to reclaim his brother's 'lost' soul. To arrive there he had to sacrifice his body. He doesn't remember much, but it doesn't matter to him. All that is left is the desire to locate his brother.
The armours inside Tower of Wandou used to contain crystalized river water, therefore Lost Soul can creep into the armours and control them using his own soul.
The First Emperor
A man of many talents, he was the first person to build automatons ensouled by the river water. Gone and dead now, his most memorable work would be the Tower of Wandou that he, with the use of his army of 'deves', constructed over the course of a single night.
The Last Deve
Originally a new type of deve, this construct was the first one of its kind. It was the last deve created in the Tower of Wandou before the tower was abandoned. This deve is not ensouled by the river water, but by something else...
Game Flow Description
The game is rather short; 30-60 minutes. But the value lies in the replayability. When a game starts, the player has got 30 minutes before his 'visitation time' in the valley is over.
The player is able keep some items found on other 'valley visits'. He is also able to make changes that has been made to the valley. It is possible to visit individually sealed off parts of the valley in the form of battlefields.
There are several different endings and beginnings, all affected by the 'pre-game' setup.
'Pre-game' setup consists of:
- Equipment / Applied Bonuses
- Former victories and achievements
- 'Timeline Orders' *
Screenshot and Videos (currently on v.1.172)
Youtube channel
Basic Stealth Gameplay
http://www.youtube.com/watch?v=JEbbT4yNFZk
Solo Battle Gameplay
http://www.youtube.com/watch?v=PYRoUEW5OtQ
NPC Gameplay
http://www.youtube.com/watch?v=hP7gCRoTXb4
Medusa Fight (new)
http://www.youtube.com/watch?v=ipB9pPkfz0Q
Garuda Fight (new)
http://www.youtube.com/watch?v=dqiwCAMUpfQ
Basic Stealth Gameplay
http://www.youtube.com/watch?v=JEbbT4yNFZk
Solo Battle Gameplay
http://www.youtube.com/watch?v=PYRoUEW5OtQ
NPC Gameplay
http://www.youtube.com/watch?v=hP7gCRoTXb4
Medusa Fight (new)
http://www.youtube.com/watch?v=ipB9pPkfz0Q
Garuda Fight (new)
http://www.youtube.com/watch?v=dqiwCAMUpfQ
Project Information
remains of Temenos is a 2d rpg that combines a (Zelda-like) realtime battle system and stealth elements. It allows customizable behaviour from NPCs that battle alongside the player during various missions.
The game is repeatable and each playthrough is supposed to be different.
The game is written in C# and uses the XNA framework. The tilesize is 32x32 pixels and the resolution is 800x600. If provided 64x64 tiles the resolution can scale accordingly.
The graphical elements such as character and map sprites are placeholders (property of Enterbrain). I do not claim to own them.
Youtube Channel
I will update this thread regularly and comments are very appreciated! :biggrin: