First, I'd like to apologize if there's a topic like this, but my Net has been going in and out every other minute and I wasn't able to search through every page. It also seems to not want to display certain parts of the site... :dead:
Anyway, what I'm trying to do is make it so that while talking to party members or during certain events, what you choose can either make the person like you more, less, or doesn't affect how they think of you (depending on the options), which could be kept track of using "points" I guess. Like answering positively gets you +2 points or something? And, if possible, be able to adjust it with multiple party members at the same time?
Like, for instance, the town is burning and a little girl is trapped in a house that's on fire and you go in to save her. There also happens to be a chest in the room with the girl. If you open the chest first, everyone currently in your party will loss -5 affection points. Saving the girl first earns you +5 for everyone in your party. Or in another event, two members ask your opinion on which way to go (of course they each think their way is best). Going with one over the other will of course increase your points for one, and lower it for the other. And at the end of the game, you get an ending with the person the player has the highest points for.
I SORTA understand how to go about doing this, but I have no idea how to have the game keep track of the points.
Is there an easy way to do this, as well as a way for the player to see the affection levels for each individual member?
I DO have an "Affection" script, but someone on CA mentioned it could be done through eventing instead. Unfortunately, they didn't really explain how and the topic is months old...
So, help? I apologize for so much text, but I wanted to try and be as clear as possible. :smile:
(Thanks in advance!)
Anyway, what I'm trying to do is make it so that while talking to party members or during certain events, what you choose can either make the person like you more, less, or doesn't affect how they think of you (depending on the options), which could be kept track of using "points" I guess. Like answering positively gets you +2 points or something? And, if possible, be able to adjust it with multiple party members at the same time?
Like, for instance, the town is burning and a little girl is trapped in a house that's on fire and you go in to save her. There also happens to be a chest in the room with the girl. If you open the chest first, everyone currently in your party will loss -5 affection points. Saving the girl first earns you +5 for everyone in your party. Or in another event, two members ask your opinion on which way to go (of course they each think their way is best). Going with one over the other will of course increase your points for one, and lower it for the other. And at the end of the game, you get an ending with the person the player has the highest points for.
I SORTA understand how to go about doing this, but I have no idea how to have the game keep track of the points.
Is there an easy way to do this, as well as a way for the player to see the affection levels for each individual member?
I DO have an "Affection" script, but someone on CA mentioned it could be done through eventing instead. Unfortunately, they didn't really explain how and the topic is months old...
So, help? I apologize for so much text, but I wanted to try and be as clear as possible. :smile:
(Thanks in advance!)