Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Reincarnations [long demo]

krosk

Member

titrefull.png


______________________________________________________________________


Presentation


Project Name: Reincarnations
Platform : RMXP
Author : Krosk
Type : Classic turn-based RPG
Status : Demo available
Current demo length : 3h to 5h
Link : Demo 2f
Note: As the game has been translated into English by a non-native English-speaker (me...), there still might be some spelling or grammatical errors. Nothing too serious though.


PLEASE READ FIRST
You might still see in this topic (especially in the screens) some French word that have been left untranslated at that time. They are translated in the game.



______________________________________________________________________


Story


Reincarnations tells the story of the Holders of Heart, who hold the destiny of the World of Era. They reincarnate periodically to accomplish their mission and fate. Their story spans on 3 eras, and is 6500 years long.

~ Modern Era - a barren world, where humanity struggles to survive.
On a desert planet where water is the most precious resource, the geologist Eus and his team are looking for water sources under a mountain, and accidentally discover a network of ancient ruins. During their exploration, Eus picks up a old notebook, and seems to be the only one being able to read what is inside "Kyrel's Notebook".
em1.png
em2.png

~ Oceans Era - a water world of exciting adventure and opportunities
2200 years earlier, on the same planet covered by oceans, a guild of thieves are after Nelis, a young girl with amnesia and mysterious powers. She is saved by a rival guild, and she meets Kyrel, a mercenary without morale values. Nelis is sure that Kyrel is one of the "key of her lost memories" she is looking for, and decides to follow him... Little does Kyrel know that this meeting will unravel secrets from a forgotten past.
eo1.png
eo2.png


As Eus explores the ancient ruins, discover with him the contents of Kyrel's notebook, and unravel a long forgotten story of the past.



Story mechanics
A "Save the world" tale.

* Modern Era : By discovering and reading Kyrel's notebook, Eus will discover the story of Reincarnations with the player.
* Ocean Era : This era is where/when the story mostly takes place. The player will follow Kyrel, Nelis and their fellows in their quest.
* Equilibrium Era : This era is the story's background. Something big is going on during this era, and the player will learn the root of the story with flashbacks.

The story is organized by chapters, each chapter being a part of Kyrel's notebook. Sometimes, the notebook will miss some parts. Eus will have to search for the lost parts in the ruins, by finding some clues or remembering some facts. Only when the parts are found, that the main story can continue.



______________________________________________________________________


Characters


kyrelchara.png

Kyrel : M, 29 years old, Mercenary, main character of Ocean Era.
A mercenary in debt, an outlaw without moral.
Kyrel is a mercenary, who is doing some jobs here and there. He got a huge debt, that's the reason why he spends most of his time working on any mission he can do. To kill, to steal, or to protect, he doesn't mind doing anything as long as it is paid. That aside, he is too self confident and boastful. Maybe his only fear are Bellggus (Ocean Era monsters).

nelischara.png

Nelis : F, 17 years old, main character of Ocean Era.
A young girl, a heavy burden, a ancient quest.
Nelis is a young girl with amnesia. Somehow, her heart tells her to search for some people. She doesn't know who they are, she just know she HAS to find them. And she is pretty sure those people might be the key of her lost memory. Personality-wise, she is unsociable, aggressive, manipulative, and other people are just tools to her.

clannchara.png

Clann : M, 45 years old, Bellggus Hunter.
A lone hunter with a metal arm, hunting monsters.
Clann is a former monk warrior of the great Kingdom of Sersion. He lost everything dear to him in the past, along his arm, and he is now a lone wanderer. He is known for hunting Bellggus (Ocean Era monsters), under the nickname "Blood Scarf". He might inspire fear, but he is a straight man with morale values.




______________________________________________________________________


Gameplay


Note: I mostly only use scripts I've written myself, hence no credits.

Magic mechanics :

- Elemental circle :
elttable.png

There are 6 main elements (Fire, Thunder, Earth, Ice, Water, Wind). They do not work in a "rock scissor paper" system, but rather a "mutual weakness" system. Example : If Water is strong against Fire, Fire is also strong against Water. If Water is weak against Ice, Ice is weak against Water. And so on...

2 more elements, Creation and Destruction , have not been represented and play a specific role.


- Aura :
gp_aura.png

Each character and monster, awaken to magic, has a natural Aura: it determines their affinity with the elements, as well as their weakness. An Aura also opens a range of spells of the same element.


- Core and Minor: :
gp_corps.png

A Core is a unique elemental orb which can be equipped. An equipped Core gives the character a Minor, which is a secondary Aura, and opens a panel of learnable spells as well. The Minor doesn't modify the character elemental weaknesses though.


- Learning spells :
magic_exp.png

Spells can be learnt by earning experience, but not through leveling. Learnable spells depends on the character's Aura and Minor. Each spell get its own experience bar. When the bar is filled, the spell is learnt and can be used.

Any learnt spell is learnt for life. But it can be used only if the character has an Aura/Minor of the same element. Since you can change your Minor by changing the equipped Core, you can learn a wide variety of spell. But they can only be used if the Core of the same element is equipped.


- Magic class :
gp_classm1.png

A pair "Aura - Minor" gives a Magic Class. Each Magic Class gives several and different bonuses. The type of the Class depends on the element of the Aura and the Minor. On the example here, a Thunder Aura and a Fire Minor opens the Circular Magic Class.

gp_classm2.png

A Thunder Aura and a Wind Minor opens a Triangular Magic Class, giving other bonuses.

A lot of Class exists. And some spells are learnable only if you have the correct Class.



Battle System :

battle.png

A classical turn-based RMXP Battle System with new features :

- GP, Gauge Points :
pj1.png

GP, Gauge Points, are a kind of secondary MP. Each character has its own GP pool. Each skill/spell uses GPs. The bar fills up when a player attacks / defends / kills an enemy / performs various actions, and the number of added / subtracted points depends on the equipped Core as well as the terrain influence.


- Terrain influence :
align_circle.png

The terrain is under the influence of elements. The player can make a good use of these influences. At each turn, each element gets an associated alignment: Neutral (white), Creation (green) or Destruction (purple).
gp_cost.png

A Neutral alignment does not change the amount of gained/spent GP. A Creation alignment raises the amount of spent/gained GP. A Destruction alignment reduces the amount of spent/gained GP. A player with a specific Aura, let's say, an Aura of Fire, will see his GP raise or drop according to the alignment of the Fire element.
align_circle_turn.png

That is not all. the alignments change each turn and move like a wheel. The player will be able to affect the wheel of alignments.


- Ability :
speciality.png

Each character has his own Ability. It is a separate action from Attack, Defend, or Skills. The ability depends on the character : Combo, Aim, Counter, Analysis... Ability uses GPs.

extend.png

Clann can mount extensions on his mechanical arm, and by pressing a sequence of arrows, you can trigger some powers.

analysis.png

Corall is able to scan an enemy.


- Chain attack :
gp_chain.png

If several characters attack the same monster, you can chain their attack to make the attack stronger, regardless of the action's order. Like a multi-character combo.


- Animation :
just_hit.png

Some animated battlers, thanks to RO.
victory.png


General Systems :

- Menus :
Every menu has been modified.
menu.png

Main menu
status.png

Status menu


- Notebook :
The Notebook menu gathers save functions (with a Custom Save Menu), a bestiary, and a quest diary.
css.png

Save Menu
menu_bestiary.png

Bestiary


- World map and Random Encounters :
The characters will move on a drawn map, each region his own map.
Encounters don't occur randomly. A gauge fills up when the characters walks in hostile places (typically between places, cities, etc). When the gauge is filled, an encounter occurs.
gp_mapw.png



- Random encounters :
On a map, enemies are visible. They appear around you, go after you, and disappear if they could not catch you.
sys_rde.jpg

This way, you can avoid or fight them head on.


- Battlers generators
Humans don't look all the same, do they? In Reincarnation, you will fight many humans.
sys_ale.png

This is the same enemy, but they will appear with randomly generated appearance.


- Counter and Poison :
The Counter (and his black market counterpart, the Poison) is an important place in Reincarnations which house many services: Quests, Information, and Traveling.


- Quests :
You can complete missions (or quests) in the game.
Some are mandatory to progress through the game, others are optional. They usually rewards you with equipment and money, but some difficult quests will award you with SP, Skill Potential points (see Skill Potential).
Those missions are given by people, through the Counter or when you talk to them.
menu_quest1.png

menu_quest2.png



- Skill Potential :
Learn the skills you want, or need.
Skills are not learned from leveling and experience. By completing some missions, you are awarded with Skill Potential points, which can be spent to learn Skills.
Each character has his own skill tree.
menu_skill.png



- Navigation :
Boat is one of the main form of traveling in Reincarnations.
sea_wo.jpg

To travel between ports, you need to ask the Counter. They will assign you to a ship, that you will need to protect during its journey.

sea_embarque.png

Choose a destination, choose a ship among a list, and go!

sea_navig.png

This is the UI you will see during a trip. You can't move the ship since it is not yours... Many events can happen during the trip.


- Forge :
Weapons and Armors can be upgraded through a system of Quality.
menu_forge.png

Basically, it is like slotting a weapon/armor with an upgrade. Each Quality has its own set of bonuses, and their exist many kinds of Qualities.
You can upgrade equipment in Forges, though you need to pay and bring materials found on Bellggus.


- Misc :
* Many other things ;)



______________________________________________________________________


Screenshots


~ Modern Era ~
rein1.jpg

WRS underground laboratory
rein2.jpg

Central Mountains
rein3.jpg

Ruins

~ Ocean Era ~
rein5.jpg

A meeting of thieves
rein7.jpg

A night in the forest
map_gp.png

Border
lucianscreen.png

The port of Luciane
map_re.jpg

Wooden house
map_co.png

The Counter


Video

Battle System
http://www.youtube.com/watch?v=ZxiUvEXuoiw
A bit outdated, but shows battle system mechanics

______________________________________________________________________


Status


Demo status :
- Story: Demo show only the beginning...
- Mapping: 10%
- Gameplay: 95%
- Length: estimated to 3h+ at least

______________________________________________________________________


Credits


-- Team --
Mapping : Aleks, superboss, M&A, cortez, 2DT, mario99, Felis Catus
-- Resources --
Chara : makenshi, Sunwarrior, Nessy, Ruruga, snake22, Ergg, 2DT, mario99, trucbidule
Tileset : shikamaru, Benben, superboss, 2DT
Animations : cortez, ringo
Faceset : Ruruga (http://fayforest.sakura.ne.jp/sozai/english.html)
-- Scripting tools --
Zeus81 for his resource inventory script
Berka for his in-game ruby console
Drakhaine for his skill tree
95% of the used scripts have been written or edited by me
-- Graphics --
Battlers : Ragnarok Online -from http://rosprites.blogspot.com/
Battleback : Ragnarok Online - Screenshots
Icones : Ragnarok Online and many sources
Misc : Chrono Trigger, Pokemon R/S/E, Uncharted Waters 2, Album de RPGMXP Studio, Water Margin Online
-- Music --
Yggdra Union, Sora no Kiseki FC, SC, the 3rd, Etrian Odyssey, Ar Tonelico I & II, Phantasy Star Online, The Last Remnant, ...

All the testers than have given be feedback and help.

And all the people who have expressed their encouragements.


Final words :
I hope you will have a great time playing Reincarnations. Please leave a little comment after you tried, feedback is always appreciated!
 
this looks awesome.


a couple of your maps are bland are very so-so (Border, night forest, meeting of thieves), but there are also some that are really good.  (Is the tileset in Lucian Port public?  If so, do you mind telling me where you got it?  @_@)


The battle system looks awesome, nothin else to say.

Even the menu looks great.



The only problem is that it's not in English.  =/
 
Hey, a French game! I have to say it is definitely one of the better looking projects out there. The battle system looks absolutely fantastic.

If you ever need help in translating, don't be afraid to ask me. I'm fairly fluent in French as well as English.
 
this game looks smexy, alot of ppl use ragnarok graphics these days though. But the screenies, battle system, characters are all really nice

I love the title screen too
 
Wow... Simple Amazing... The moment My eyes saw that battle system with all the ragnarok battlers, commands choices. terrain stuf... Dang...
I am totally jealous of the mapping skills for the forests and towns. It's so hard and monotonous doing multiple layered forest trees and I can't do towns to save my a**...
The edited Gozaru(?) facesets are pretty cool as well.
 

krosk

Member

Xephyr":2dxi20n7 said:
(Is the tileset in Lucian Port public?  If so, do you mind telling me where you got it?  @_@)
Nope sadly, it is one of my custom tilesets.

The only problem is that it's not in English.  =/
Sure XD that is the biggest problem for most of the people here i guess. But seeing the good reception, i would gladly translate it in English.

_____

moog":2dxi20n7 said:
I love how the coolest looking projects originate outside of America
Meeh, don't say that, we French sometimes see awesome projects coming from America (or English speaking countries) as well :). And we have our load of "common games" too ;). They just do not go outside our forums !

_____

Problem Sleuth":2dxi20n7 said:
If you ever need help in translating, don't be afraid to ask me. I'm fairly fluent in French as well as English.
Thanks you for the proposition. Someday, i might ask some help ;).

_____

Daxisheart":2dxi20n7 said:
It's so hard and monotonous doing multiple layered forest trees and I can't do towns to save my a**...
The edited Gozaru(?) facesets are pretty cool as well.
Totally. Mapping those maps takes a lot of time. It tooks me ages to know how to map a town, as i "studied" a lot of screenshot from good projects in order to reach this result. Anyway, it worths the trouble.
Gozaru indeed, they are the best faceset around for RTP styled characters. Some of them are not currently Gozaru's ones (2 of them are from RO actually), but i will turn them do Gozaru-style soon.

_____

For all the comments, thank you for the positive reception :D.
 
Pretty! You've defineatley got some quality stuff going on here. I like those tree recolours alot.

My only complaint would be that that I don't really like RO sprites, but your battle system looks like it'll make up for it.

Peace
 
if i am not allowed to make a game then no other fuecker is. im hack and kill all you nasty people i try but you just say my stufff is crap this is not the end for you fuckers ahahhahaahahahhahasa
 
It's very beautiful. I like the concept here, though it IS a bit stereotypical at first glance. Anyways, it's nice to see some interesting games on here.

C'est TRÈS beau. J'aime surtout ta projet, et j'éspere de voir plus. J'aime bien ce projet. Au l'autre main, je devrai dit que la projet est un peu steréotypique à la prémiere impression.
 

krosk

Member

koon no kami":27s6qiv6 said:
gee, the animated battlers look sooo nice =)
Thanks :). I had quite some trouble to animate them myself ^^; (even more when the battlers are edited).

____

Daxisheart":27s6qiv6 said:
I personally like naramura better, all of the great stuff he(?) does, but I guess it is a lot harder to edit.
Oh right, the Naramura ones ! They are indeed of a great quality (i like the "noble" feel), though harder to edit as you says. It is a shame there are very few for characters other than heroes. Poor civilians.

____

Durastik":27s6qiv6 said:
I like those tree recolours alot.
Thanks ;). I like the trees too : light-custom, nice-effect.

____

gratheo":27s6qiv6 said:
It's very beautiful. I like the concept here, though it IS a bit stereotypical at first glance.
Story-wise ? A "save the world story" is the basis of every basic RPG :D
Graphically ? RTP games all look the same XD
But sure, there are stereotypes here ;) !

Ashramaru":27s6qiv6 said:
If you need help with anything I am always willing to lend my services.
Thank you. Glad you might want to help me ;).

____

bubbaclark":27s6qiv6 said:
That Lucian Port is one of my fav's. It really reminds me of Prontera in ragnarok. I play ragnarok ^.^
I heard from someone that Luciane Port reminded him of Alberta ;).

Anyway, the Lucian Port got good reviews, so there's the overall map.

http://img40.xooimage.com/files/c/9/6/luciane-87f3e6.png[/img]
 

krosk

Member

Thank you.

Hmmm, yes, i recruit. I PM you to talk about it (if you ask, that means you are interested, right ?). Your inbox is full, so forget it.

I recruit, indeed, cos i need quite a lot of help in this game. What i mostly need is mappers. It would be handy to have a charamaker as well, to make some light edits.

As for the help i might need for the content of the game (story, database, dialogs, and so on...), speaking french is a must, sadly (it is still a French game, remember?). I do most of that job alone anyway.

... as for translation, i'll wait to have more content before asking some help. Currently the game is quite short (20-30 min), so it doesn't worth translating yet.


Do you have something in mind, when you asked me if i recruit ? (PM me)
 
Well, er... My main language is portuguese, and it's like, 1.99% similar to French. But I can just get a translator here to name stuff in french.
I can make some noobish evented systems, sorta average maps and database.
 

krosk

Member

Hello HBGames !



It has been a long time since I posted there the presentation of this French game of mine. At that time, I got a very positive feedback from you guys but I could not guarantee an English translation for the game. Many people in the youtube video also asked if there was an english translation of Reincarnations. So far, there wasn't.

Now, translation is on track ! There is now enough content to make translation worth the trouble. However, I'm one guy alone translating my game, and English is not my native language, which makes the job difficult and full of mistakes ;). Anyway, if you know a bit / is fluent in French, and is interested in translating my game, or if you know next to zero French but still want to help (correcting my English, for example), please contact me by PM !

The presentation has been edited, and I post some more screenshots here.

rein10.jpg


rein11.jpg


rein12.jpg


Thanks !
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top