I'm making a survival horror game and am trying to implement an ABS into my game. The game takes place in narrow hallways and small rooms, with the main character having the disadvantage over the enemies that she encounters. The enemies are only one at a time, but still need to be .. threatening and also difficult to defeat (and more importantly, avoid). Because this is survival horror, I don't want any special skills or windows displayed on the screen because of nature of the game .. And I know little to nothing about RGSS scripting.
Can someone please help me with this? T-T ..
Maybe by editing the ABS system I already had in place? I need it to be so that when the enemy is next to you .. it will likely attack you. In my ABS system's current state, it only will attack after a certain amount of time, no matter how fast the enemy is. I am using the ABS system released with the ABS test bed.
Can someone please help me with this? T-T ..
Maybe by editing the ABS system I already had in place? I need it to be so that when the enemy is next to you .. it will likely attack you. In my ABS system's current state, it only will attack after a certain amount of time, no matter how fast the enemy is. I am using the ABS system released with the ABS test bed.