chrislongden3
Member
This may have already been done, but im looking for a script allowing monsters to potentially drop multiple items, each with its own % chance of being dropped.
For example, i could set it so a monster has a 50% chance of dropping a potion, a 49% chance of dropping an antidote and a 1% chance of dropping a mythril sword.
Optionally, but preferably, i would like to be able to set a certain amount of gold aswell as items and i would also like to be able to create key items that increase the % chance of rare item drops.
It would also need to be SDK 1,5 compatible, because that is the only one that works with all my current scripts.
For example, i could set it so a monster has a 50% chance of dropping a potion, a 49% chance of dropping an antidote and a 1% chance of dropping a mythril sword.
Optionally, but preferably, i would like to be able to set a certain amount of gold aswell as items and i would also like to be able to create key items that increase the % chance of rare item drops.
It would also need to be SDK 1,5 compatible, because that is the only one that works with all my current scripts.