Hey, this is probably a pretty easy thing to do, but i cant seem to figure out any way to make it work.
Im adding a crafting side thing so the player can harvest materials and make their own goods. Such as Potions and armor.
Enemies have a chance to drop modifier built right in, so things such as hide, and teeth, are no problem gathering.
But potions require herbs. I have them all written up in the items tab. and theyre ready to go. I can make it so each plant puts out X (eg. X=1) amount of materials. but Id like most plants to have a X-Y (eg. x=0 y=2). or a 60% drop rate.
i cant figure out how to make this. any help would be appreciated
Im adding a crafting side thing so the player can harvest materials and make their own goods. Such as Potions and armor.
Enemies have a chance to drop modifier built right in, so things such as hide, and teeth, are no problem gathering.
But potions require herbs. I have them all written up in the items tab. and theyre ready to go. I can make it so each plant puts out X (eg. X=1) amount of materials. but Id like most plants to have a X-Y (eg. x=0 y=2). or a 60% drop rate.
i cant figure out how to make this. any help would be appreciated