I know how to do this. When the player opens it, pick a number between 1-whatever, set it to a variable, and then make a whole bunch of condtional branches for each result. What I want to know is just exactly how much "else if" commands can the event window handle before RPGXP goes bonkers, since every time you make a new condition, it has to shift the words to the right. (If it's a matter of computer hardware, that's not really an issue.)