warpshadow
Member
I am running a combat event where the enemies attack pattern is based off of a random number. I use control variable to set a variable a random number for this. The problem is that While the first attack is random every other attack is the same as the first attack. I know the event is working every turn because if it didn't the attack wouldn't go through at all. Also the randomization is set into the event right before the outcome is needed. How do I fix this so that every attack is random?