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RAINBLOOD-TOWN OF DEATH (ENGLISH FULL VERSION RELEASE!!!)

GAMESITE:
http://WWW.RAIN-BLOOD.COM
DOWNLOAD LINK:
http://www.soulframe-rpg.com/rainblood/ ... ler117.zip
(Before you purchase, you have 30 minutes to try out the game, the full version is only USD9.99!)
OVERVIEW LINK:
http://www.soulframe-rpg.com/rainblood/?p=277


A most popular indie RPG in China is now translated into English.

An indie RPG making extrem use of RPGmaker that creates a cold and dark world in free-hand style.

An adventure by a tragic blader; a dark drama in a deserted town; a complex plot played by an invisible power.

Rainblood-Town of Death, an mini-RPG with dramatic experience.

title.jpg



STORY/BACKGROUND/SCREENSHOTS--------------------------------------
Pang, a small but once-popular town just within the borders of Central Land was seized by plague by the time a mysterious black-dressed man arrived.
As soon as he had come, he could feel the incessant footsteps of his enemies—those sent by the very man he wished to see, but dared not. Twisted murderers appeared in Pang, and old friends now sent as his assassins. Then came the little girl whose violent death took place before his eyes, and whose laughter haunts him still...
He has no choice but fight back. Even so, it seems that another clue remains hidden beneath these strange proceedings; what awaits him is a plot even more complex than he could have imagined.

tr.jpg


begin.jpg


May be too “story-telling" for an RPG, the game tells a short but complex plot and a dramatic love story with darkness, in a background of traditional Chinese Martial world but with many weird stuff such as a strange samurai without head and machine-like killers. The total time in story is just one day and space is in a deserted town, but with montages and disordered story lines, it wants to be nearer to an art piece.
The game has been a great challange to a non-native English speaker in translation, thank to my three native English speaking friends, Satus, WolfCrimson and Farfus, who have helped to modified about 75% of the dialogues, in order to keep as much as possible literature quality.

find.jpg


Background knowledge:
Central Land is where the game takes place. It is a fantasy world in ancient China style. Actually, "Central Land" is from "Central Empire", which stands for China in the past. The Chinese for China is "中国", if you translate it literally, it means "Empire in the center". However the "Central Land" in the game refers to no real age or location of the history of China.
Martial World means the community of the people with martial art. It is like in Harry Potter people are divided as "Wizard" and "Muggle". There are several background setting in the traditional or modern martial novels for this "Martial World", such as "Shaolin" and "Wudang" clans, the game keeps some of these settings but the major part is something original.

1.jpg


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phama.jpg


PORTAITS OF CHARACTERS--------------------------------------
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BATTLES/SCREENSHOTS OF BATTLES--------------------------------------
A battle style in the influence of Gulong(one of the two most popular martial novelers in China)'s martial arts novels, which describe the core spirite of Chinese martial art - always solo, kill in one slash, and dodge rather than defence. The game also includes many other elements, such as dark gothic style, Japanese samurai, and even B-movie monsters.

1st.jpg


Fighting is unique in this game, you can only control one character but the strategies required are even more than usual, for you have to select the right skill in right order, and sometimes have to calculate the rounds a status lasts. But anyhow the balance has been adjusted for years, now it is easy enough for main story but challanging in side quests.

streng.jpg


final.jpg


HOW DID I MAKE IT--------------------------------------
Though using a 2d engine, the game made an extrem use of RPGmaker, and with a lot of original script making additional effects which help to use only paronomas as maps.

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The game is made WITHOUT any of the default materials. In the game all the characters, paronomas, battlers and icons are created with HAND DRAWING, to control the style to what it should be, the expression is a cold, dark and free hand drawing style.
There were many discussions about "2D or 3D"? Normally, if a game wants to be real, it should be 3D, but if it want to be stylish, 2D with offer a more flexible expression. A simple engine such as RPGmaker is not weaker, but somehow offers more possibilities in terms of "How can you create your game", because you don't have to be annoyed by the technical details.

actions.jpg


What Rainblood wants to achieve is a Playstation era quality of 2d graphic, while many people will think the "default" quality of Rpgmaker is merely SFC, and we'll only expect a stereotyped style from it - that's NOT TRUE.


SEQUEL--------------------------------------
The sequel of Rainblood-Town of Death is Rainblood2-City of Flame, where the protagonist will continue his adventure. The game is underproduction and with more effects to make it an RPG with really amazing effect. The story is right after Town of Death, leading to a real truth of all the plots and tricks.
See more about the sequel here:
http://www.soulframe-rpg.com/rainblood/?p=248
You can download the high-res trailer of Rainblood2-City of Flame here:
http://www.rain-blood.com/files/rainblo ... orhigh.wmv
Or view it online here:
http://www.soulframe-rpg.com/rainblood/?p=87

CREDIT/SPECIAL THANKS--------------------------------------
Art/Design/Story/Production: SoulframE
Technique Support: Liuliu, Lhbadsl
Translation Consultant: Satus/WolfCrimson/Farfus\
Music License: Shockware-sound.com

For the English version I shall thank the following people for your ideas/suggestions/helps:
Mike Rose from Indiegames.com
Amanda Fitch from Amaranthia Games
Michael Johnston from grayboxgames
Moumita from Overcloud9
Rose from Loveless Games
AND YOU!!
 

No ID

Sponsor

This is very well done. Not only are the graphics great, also love the I am Legend like cardboard people, but the game play is just as good, if not better. I love the battle system, it is damn near perfect. I wish I had thought of it, I love how you can make it so he never get's touched. All skills are balanced which makes this the perfect system for a one man army. I only played the demo so I haven't really gotten to far in the story but from what I read through the manuals it seems to be a pretty deep one. The animations are great and the ambiance/music is as well. Can't wait to upgrade my paypal..... :wink:
 
I played up until the trial ran out. It was pretty good. I got a gameover 3 times fighting those first couple battles. I didn't get very far in the story. But it was fun to see all the different animations for each skill.
 
Woaw, looks really impressing and sounds interesting.
Since I've always wanted to make a hand-drawn game with the maker this is really inspiring.
I'm going to add real feedback as soon as it is downloaded (which could take some time with 50kbts^^")
Edit1:
Download stopped twice and now the DL link doesn't seem to work anymore(I get a 503) maybe upload on other sites.
 
Ragnarok":1lgzd24m said:
Woaw, looks really impressing and sounds interesting.
Since I've always wanted to make a hand-drawn game with the maker this is really inspiring.
I'm going to add real feedback as soon as it is downloaded (which could take some time with 50kbts^^")
Edit1:
Download stopped twice and now the DL link doesn't seem to work anymore(I get a 503) maybe upload on other sites.

It should be fine now, you could try to redownload it here:
http://www.soulframe-rpg.com/rainblood/ ... ler117.zip

If that link doesn't work, here is a slightly older version(almost the same except you can't pause)
http://www.soulframe-rpg.com/rainblood/ ... ler116.zip
 
I finished playing the trial version of Rainblood I Town of Death, by Soulframe. It's a must-play RPG, and one of the best titles I have ever played for RPG Maker XP.

The most amazing aspect of the game is its art. The game uses 100% original art, in a style that mixes film noir and comic books. It uses parallax mapping for the maps, in a seamless fashion. The game lets you explore most buildings, and each interior and exterior has its own decorations. That is to say, maps are not repetitive, and even though the game only uses three colors (black, white, and red), it is not visually tiresome.

The battle system, although simple, is quite strategic. The fact is, you won't be able to go through most battles, simply by pressing the attack button. Instead, you have a series of offensive and defensive skills you must combine in order to succeed in battle. The battle animations are gorgeous, only to further extend the game's graphical prowess.

Occasionally, the game will use standard RTP animations which do not fit in. The author should really consider changing these.

As for the music, it's mostly melancholic ambient music, which helps create the mood of a sorrowful town.

Additionally, the game has a vague, yet interesting plot, with an evil "Organization" of assassins, and a mysterious and incredibly powerful main character. In the first few minutes of the game you see a little girl murdered right in front of you, and later on, you see her ill bed-ridden father explode.

As for the downsides, Rainblood has a very annoying Diablo-style mouse movement, which you tend to ignore, since you can also use the directional-pad. Nonetheless, sometimes the game will detect mouse movement, and you will be forced to click with your mouse instead of pressing Space. Also, for some reason, you need to press Space twice after reading a message. At first I thought this was a glitch, but it happens with every single message.

Finally, I don't understand why this game uses the default menu system. It simply doesn't fit in.

But if you have 10 USD to spare, I suggest you buy this game.
 
your title is bad and made me ignore the thread

but holy shit this looks amazing. i LOVE these graphics.

(although Papyrus on the title screen is a big turn-off)
 
lucht pecht":18aomsnh said:
your title is bad and made me ignore the thread

This. I don't why people are always adding stupid nonsensical subtitles to their games titles. Rainblood is already pretty vague and incomprehensive, although some games go for this. However, adding Town of Death at the end simply makes it cheesy. I would've preferred simply Rainblood. If it's a series of games, then you might want to call it Rainblood I, or Rainblood 1. Or just leave it as Rainblood and see if you ever release any sequels or prequels (as notoriously, many indie developers intend to do this and rarely do). Another GREAT alternative is to simply have similar, but varied names, such as having your first game called Rain of Death and your second game called Rain of Fire. Finally, if you are going to add subtitles, ABSTAIN from doing it in the first title. So your first game can be called Rainblood, and when people are familiar with your franchise, your next game can be called Rainblood: City of Flame (preferably something less cheesy), or simply Rainblood 2.

I will finish off this rant by citing examples.
  • Final Fantasy, Final Fantasy II, Final Fantasy III, ..., Final Fantasy XIII
    The Legend of Zelda, TLOZ II, TLOZ: A Link to the Past, ..., TLOZ: Skyward Sword
    Chrono Trigger, Chrono Chross
    Star Ocean, Star Ocean: The Second Story, Star Ocean: Blue Sphere, Star Ocean: Till the End of Time, Star Ocean: The Last Hope
    Phantasy Star, Phantasy Star II, Phantasy Star III, Phantasy Star IV
    Mother, Mother 2, Mother 3
    Suikoden, Suikoden II, Suikoden III, Suikoden IV, Suikoden V
    Dragon Warrior, Dragon Warrior II, Dragon Warrior III, ..., Dragon Warrior X
    Mass Effect, Mass Effect 2, Mass Effect 3
 

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