Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Quite a few questions about terminology.

First of all, what is White Ties? I hear it being thrown around a lot with KNight Blade, so is it the demo game for VX or something?

What is HK, anyway?

One last question: What's the difference between autorun and parallel process?
 

khmp

Sponsor

monkeydlu from [url=http://www.phanxgames.com/forum/forum_posts.asp?TID=8325 said:
http://www.phanxgames.com/forum/forum_p ... p?TID=8325[/url]":1rbatjnj]...Also, Alpha Nuts are the ones that made White ties, the amazing free demo game that come with RMXP...

Autorun does not allow any other event run while it's running. While parallel process allows other events to run while it runs. Its the reason why a lot of parallel events can choke the game. I hope that helps if you need elaboration just ask.

Good luck with it Antikythera! :thumb:
 
HK is a spriting template, created because the regular RTP has several limitations. HK is larger, more detailed and basically more awesome. (Not that I'm dissing people who use RTP here)

Hope this helps.
 
White Ties?  I dunno.  Either a game, or an artist.

Knight Blade is a demo game that came with the Japanese version of XP.
It can be downloaded on the Enterbrain website.

HK = Half Kaiser  (a character sprite based on the template created by ShowKaiser)

Autorun & Parallel will both start executing automatically when they come into scope. (when you enter the map)
Autorun will execute explicitly until finished, preventing any other code from executing until it's done. (character can't move)
Parallel will execute, but allow the other classes update methods to continue running. (character can move, other events can process...)
Autorun is pretty much used for cutscenes, or initializing something (variable, picture, etc..) at the beginning of a map scene,
and should almost always be terminated by setting a self-switch, and using that self-switch as the condition for another event page.
Parallel is commonly used to 'track' something (timer, player position, event positions, etc...), or to execute something in tandem to the game action (NPC movement, random events, time related events like day/night, etc..)


Hope that helps
 
White Ties was a sample game to show off the potential of RMXP.  It was authored by "Alpha Nuts".  When you hear people say White Ties as far as a template goes, it is simply used as a label for the style used - or influenced by - the sprites in said sample game.

It's the same terminology that one would use by saying they used a FF6 template (for battlers or for sprites - technically would be both then lol).  Simply they used Final Fantasy VI's style as a base to create their own.

Because they are stylish and were available they became used as defaults for many scripts that would need more frames or special frames made to work, such as battle systems, where the scripter either A) didn't want to sprite a character sheet to share with the dmo -or- B) didn't want to use their own sprites in the script's demo.
I can't say that's why Minkoff's uses White Ties but it's a fair guess.

Half Kaizers are a group of templates originally created by Showkaizer, however later on the set was added to by Tana. Erk, and others.  Full Kaizers are a much larger precursor that was made earlier.

And autoruns and parallels have already been touched up on and explained fully and correctly, so I won't get into them.

EDIT:
Any more questions?  I really need to start answering these things more and I rarely come in this section these days :\
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top