
class Scene_Menu
alias music_main main
def main
audio = $game_system.bgm_playing.dup
audio.volume = 70
$game_system.bgm_play(audio)
music_main
$game_system.bgm_play($game_system.bgm_playing)
end
end
class Scene_Menu
alias music_main main
def main
$game_temp.map_bgm = $game_system.playing_bgm.dup
audio = $game_system.playing_bgm.dup
audio.volume = 70
$game_system.bgm_play(audio)
music_main
$game_system.bgm_play($game_temp.map_bgm)
end
end
class Scene_Menu
alias music_main main
def main
if $game_temp.map_bgm != nil
$game_temp.map_bgm = $game_system.playing_bgm.dup
audio = $game_system.playing_bgm.dup
audio.volume = 80
$game_system.bgm_play(audio)
music_main
$game_system.bgm_play($game_temp.map_bgm)
else
music_main
end
end
end
class Scene_Menu
alias music_main main
def main
if $game_temp.map_bgm != nil
$game_temp.map_bgm = $game_system.playing_bgm.dup
audio = $game_system.playing_bgm.dup
audio.volume = audio.volume - 30
$game_system.bgm_play(audio)
end
music_main
if $scene.is_a?(Scene_Map)
$game_system.bgm_play($game_temp.map_bgm)
end
end
end
class Scene_Item
alias music_main main
def main
music_main
if $scene.is_a?(Scene_Map)
$game_system.bgm_play($game_temp.map_bgm)
end
end
end
class Scene_Save
alias music_main main
def main
music_main
if $scene.is_a?(Scene_Map)
$game_system.bgm_play($game_temp.map_bgm)
end
end
end