Okay, back on the subject of my FFX-replica customization script...
Here's my pseudo code-ish idea:
Now my questions are: where should I begin processing the data for each weapon/armors' slots?
should i make a class where all the weapons' and armors' custom skills, max slots, etc. is held, and have Game_Battler read it? or should I put in Game_Battler since that's where all the data for a battler is stored?
O! And where would something like Stoneproof be interpreted? in Game_Battler?
Here's my pseudo code-ish idea:
Code:
[B]RPG::Weapon/Armor[/B]
-alias the originial initialize method
-go into the original initialize method and add an empty array-slot for the weapons'/armors' custom skills to be held in
-add the aliased code & i'm done here
Now my questions are: where should I begin processing the data for each weapon/armors' slots?
should i make a class where all the weapons' and armors' custom skills, max slots, etc. is held, and have Game_Battler read it? or should I put in Game_Battler since that's where all the data for a battler is stored?
O! And where would something like Stoneproof be interpreted? in Game_Battler?