KiteString
Member
Hi, just wanted to ask, have there been cases where even efficiently written scripts (BS and CBS scripts, specifically) were so long and did so many things at once that they caused real-time battle to lag significantly, even when the game was run on a modern and recent computer?
If you can give some specific examples, I would be delighted to hear them. I have this concern because my game, which I am developing with a partner and in the future with a programmer, is nearing the production stage.
In the process of planning the game I devised an idea for a CBS that I don't want to fully describe yet, but from what I understand it will probably require, relatively speaking with regards to many other CBSes, a very long script.
I apologize if this question has been addressed before.
If you can give some specific examples, I would be delighted to hear them. I have this concern because my game, which I am developing with a partner and in the future with a programmer, is nearing the production stage.
In the process of planning the game I devised an idea for a CBS that I don't want to fully describe yet, but from what I understand it will probably require, relatively speaking with regards to many other CBSes, a very long script.
I apologize if this question has been addressed before.