class Window_SpriteCommand < Window_Command
def draw_item(index, color)
bitmap = RPG::Cache.picture(@commands[index])
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.blt(4, 32 * index, bitmap, bitmap.rect, color == disabled_color ? 128 : 255)
end
end