BellGoRiiing
Member
In my game I'm going to have bosses where they'll have at least one (some of the harder ones may have more) big attack. How do you make it where the boss "charges up" before attacking, like on turn 1 they charge up for their attack...warning the player to prepare to defend against. Then on turn 2 the enemy is forced to use their big attack...(MP costs would be taken care of during the charged phase)
Also another type is where the boss would "power down" one of the characters, causing them to lose the ability to do anything (you cannot even switch them out if you have a party changing script)...then the next turn the enemy is forced to use that attack at the same character. I don't know if this uses scripts or not...I figured this could be done with common events or something.
Off-topic: Without making the battler looking stupid, how do you make it glow or something when its charged up?
Thanks guys.
Also another type is where the boss would "power down" one of the characters, causing them to lose the ability to do anything (you cannot even switch them out if you have a party changing script)...then the next turn the enemy is forced to use that attack at the same character. I don't know if this uses scripts or not...I figured this could be done with common events or something.
Off-topic: Without making the battler looking stupid, how do you make it glow or something when its charged up?
Thanks guys.