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Question about animated battlers

darizo

Member

So I found this site: http://www.rpgrevolution.com/forums/lof ... t4967.html

It's just a couple of guys giving out some a-battlers made for minkof's battle system (or cogwheel's, whatever you wanna call it.)

Problem is, when I import these like I should, they don't work properly.

bugze1.jpg


Any suggestions on how to fix it? Is it my scripts that's bugged, or is it those battlers?
 

mawk

Sponsor

it looks like that one battler has the wrong number of rows. with minkoff's battlers, you can define the number of rows each animated battler has and the number of frames in each row. if the number of rows is off, you get problems like with that one battler in your screenshot. there's a portion of the script where you can define the number of rows and frames for individual types of enemies if they have more or less than normal -- I don't have the script with me, but if you need help finding it someone else probably has a copy at hand.
 

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