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Quest Skills

moxas

Member

I want to create certain skills that can only be used when you have done a certain quest for them. However
I don't know how to lock a skill so that a character can only use it after you have done the quest. What I wish to know is do I lock it with a common event, an event switch or a script and how to do it.
 
Just don't let them have it, and after the thing you want, give them the skill.
If you want to get more complicated, do this.
Using a conditional branch, check to see if the player is at the level needed for the skill.
If they are, or are above it, just use 'Add Skill' to give it to them.
If they're not, and you want them to wait until they reach a certain level, just create a duplicate copy of the character's class, but with the new skill added in the list of learnable skills. Then just change the character's class to the new one.
Hope this helps.
 

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