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Puzzle Game Battle System! Demo Included (sort of)

Have you ever played Magical Drop? It is a game where you pick up colored balls and drop them to form clusters of 3 or more, causing them to break: http://www.youtube.com/watch?v=pK4NFYc8uBw (ignore the text at the start.) Imagine gameplay that frantic in an RPG. What I'm planning is a game in which you play this minigame in battle.

Every time you clear a color, it causes your character to execute an attack, spell, or other skill which you use to destroy your enemy. No more taking turns, you have to work fast because the enemies attack in real time! I made a working version with a friend in Game Maker: http://depositfiles.com/files/ygedj3x0j (Z to lift shapes, X to drop, arrows move cursor, graphics are all original made by me.) It does not have any RPG elements; its just a puzzle game, but it shows you how the game will play. I'm new to RPG Maker, but not game making, so I know how to keep projects realistic and manage the workload.

If you are interested in being a part of this project (I have a plot in mind, but I'm willing to listen to your ideas!) or simply just helping with making the puzzle game, don't hesitate to send me a message.
 
You'll need to add some screenshots of the game to keep this thread in Project Discussion. Just two is all. You're more likely to get more comments if people can see what the game looks like, anyway. And I'm a bit confused as to what the thread is about-are you showing off the puzzle game you made, or a different project? If it's the latter, you're gonna have to give us more information about it. At least a paragraph of story description will do, although generally it's a good idea to add more info than that.
 
Oh I'm sorry, I suppose I misunderstood the purpose of this forum. You can move this if you'd like. I'm trying to find someone who knows a bit more about using RPG Maker to help with the project. The demo is just to show how the minigame will work. I don't have any screenshots, but I could certainly let you know a bit about the story.

Cooper, a good for nothing conman, loses everything when his partner doublecrosses him, steals everything he owns, and tips off the authorities to what he's been up to. Cooper evades capture by running away to the isolated town of Lockewood, where he convinces the locals he is a heroic knight to gain their trust, all the while planning the big heist that will set him for life.

Most of the game is spent helping the townspeople and protecting the town, but only when it is in your own interest. For example, there are mimics hiding all around town. If you ever walk into a room and notice a lamp or a chair that wasn't there last time, chances are it is a mimic (they will randomly appear in game, so you have to keep an eye out!) They are stealing gold from the town, but no one knows why. Perhaps by finding these mimics in the game, you can get them to tell you where they are taking all of their treasure... Quests in this game are a mixture of these diversions and more typical RPG quests (you are trying to convince them you are a knight, after all!)
 

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