Project - For Anyone
http://vorpal86.snesorama.us/images/rmxp_projects/logos/tcon_logo02.png[/img]
Title
The Cry of Nobles
Introduction
The Cry of Nobles will take you on an adventure through a short evolving story that will be determined by the adventurers play decisions... The paths I speak of are this; The game will have 2 endings and there will be a place to decide which road to take. Those two roads are the light and dark buildings in the castle.
Story
The Cry of Nobles involves four friends who trained together from the early age of 10. These nobles were taught the ways of the good life, and that which is pure of the heart. After fourteen years free of any harm that would lurk among the world, history repeats and the evil one would arise again. The answers to many a question would be answered in; The Cry of Nobles - Four Virtues, Four Heroes.
Backstory and World
24 years ago there was a terror that arose. That time was horrible for the kingdom of Safeguard. Trying to keep casualties at a minimum, Safeguard fought back. The kingdom did not win but the retreat of evil managed to savor the lives of several. King Safeguard decided to prepare for the next ambush if ever it was to surface.
The Game's Plot
The idea behind the game is to see what directions a player will take to retire the evil that spans some dungeons and a few small mini stories. This is where the decision portion comes in. Determine the appropriate actions to succeed, not only story wise, but battle wise.
Characters
Grant Safeguard - Knight of Safeguard- http://vorpal86.snesorama.us/images/rmxp_projects/characters/cotn_sol01.png[/img]
- Age - 24
- Alignment - Lawful Good
- Role - Son of the Great King Safeguard. His role is to uphold the peace, and find the light of the good world.
- Biography - Grant is the heir of King Safeguard. He has trained under the King, and of course his father. Grant is a Noble as well as a carefree individual that always follows the good path.
Clarista Snow - Healer of Safeguard
[*]http://vorpal86.snesorama.us/images/rmxp_projects/characters/cotn_clerc01.png[/img]
•Age - 24
•Alignment - Lawful Good
•Role - Clarista's role is to help others in need. She also has a small crush on Grant, and he doesn't know. She is wild about collecting things just for keepsake.
•Biography - While growing up with her 3 friends, she discovered that the world could become a better place if all worked together to make it so. This is her choice, so she decided to train as a healer, helping individuals with her skill and knowledge.
................
Hijent Adroit - Sorcerer of Safeguard
- http://vorpal86.snesorama.us/images/rmxp_projects/characters/cotn_sorc01.png[/img]
- Age - 24
- Alignment - Neutral Good
- Role - Hijent is a work in progress of conjuring things. He learned well under the teachings of Safeguard. His main role is to keep the monsters at bay with his excellent sorcery skills.
- Biography - Hijent was born from the blood of one of the best sorcerers that had ever walked the countryside. He grew up with his friends and learned a few things. But with adventure at hand, he could learn more.
Razor Noble - Red Dragon
- http://vorpal86.snesorama.us/images/rmxp_projects/characters/cotn_drgn01.png[/img]
- Age - ??
- Alignment - Lawful Good
- Role - Razor's role is to provide protection at any cost to his friends.
- Biography - Razor Noble was found 24 years ago as a tiny cub. No one yet knows the mystery behind this pups REAL parents' doom. Perhaps one day the riddle will be answered..
Game Features and Gameplay
YES! - All of the Windowskins, Icons and Transitions will be original
YES! - Original, Custom drawn Over World Tileset and Autotiles*Will release this tileset and autotile collection in due time.
YES! - Some of the sound Fx will be custom
YES! - Some of the Music will be custom
YES! - Slipknot's Letter by Letter Message Script ( Thanks! )
Game Play Time:
Aiming for at least 3 - 5 hours, but hopefully enjoyable. The DEMO will only last roughly 1 hour or less.
Game Features
*Please note that the battles will take longer than normal to win, or not to win. (We hope..) However, there will only be battles that have been manually placed. There will be no random battles.
To Battle or Not to Battle:
The Second feature will be the option to fight or not to fight a battle. However, it would be pointless not to fight at all. If you fight, that path will be available. If you wish to take the smart choice due to the situation such as health and magic concerns, then it would be pointless TOO fight. Not all battles will allow you to escape, however.
Choose Your Destiny:
There will be a branch of decisions along the game that leads to new areas of the Kingdom. If you choose to be noble, or if you choose to run amok, or if you choose to hack down anything in your path, you will get the outcome that you decided. There will be a few side-quests as well that will effect the outcome of your initiations as we'll see below.
Side-Quests:
Now, what's a good game without side-quests? Probably ok I guess, but we'll try to make it fun. Some side-quests will include such things as delivering messages to help the hurt communicate with their fellow residents. Another example will be venturing into a dungeon to collect things for certain reasons. Depending on the way the player plays, and / or the time it takes to achieve his / her goal will determine what paths will open.
Change Windows Skins and Change Names:
You will meet a guy who can do this sort of thing! (already added in DEMO)
One Last Feature; I guess it is:
This game will include a small offline manual in HTML format. We will work on one as the development progresses.
Screenshots
Clarista makes a visit to Grant at home.
http://vorpal86.snesorama.us/images/rmx ... _woods.png[/img]
First meeting with Hijent at his camp talking about Razor.
http://vorpal86.snesorama.us/images/rmx ... eting1.png[/img]
Walking in Clarista's snow top mountain home.
http://vorpal86.snesorama.us/images/rmx ... a_snow.png[/img]
Ferry Mage will take us to Clarista's snow top area
http://vorpal86.snesorama.us/images/rmx ... ymage1.png[/img]
Do you feel like a battle?
http://vorpal86.snesorama.us/images/rmx ... attle1.png[/img]
Let's do battle then!
http://vorpal86.snesorama.us/images/rmx ... attle2.png[/img]
Want to use a Tent?
http://vorpal86.snesorama.us/images/rmx ... ptions.png[/img]
Welcome to the Castle.
http://vorpal86.snesorama.us/images/rmx ... omeguy.png[/img]
This guy is interested in your character!
http://vorpal86.snesorama.us/images/rmx ... _home2.png[/img]
http://vorpal86.snesorama.us/images/rmx ... _woods.png[/img]
First meeting with Hijent at his camp talking about Razor.
http://vorpal86.snesorama.us/images/rmx ... eting1.png[/img]
Walking in Clarista's snow top mountain home.
http://vorpal86.snesorama.us/images/rmx ... a_snow.png[/img]
Ferry Mage will take us to Clarista's snow top area
http://vorpal86.snesorama.us/images/rmx ... ymage1.png[/img]
Do you feel like a battle?
http://vorpal86.snesorama.us/images/rmx ... attle1.png[/img]
Let's do battle then!
http://vorpal86.snesorama.us/images/rmx ... attle2.png[/img]
Want to use a Tent?
http://vorpal86.snesorama.us/images/rmx ... ptions.png[/img]
Welcome to the Castle.
http://vorpal86.snesorama.us/images/rmx ... omeguy.png[/img]
This guy is interested in your character!
http://vorpal86.snesorama.us/images/rmx ... _home2.png[/img]
- Thanks to all who has offered suggestions etc. Please offer anything that may help us make this a better project. This includes bugs too of course. We hope there aren't many.
Things that will be added to the full game:
*Prettier Maps.. I'll try.
Some side-quests
Place optional monster battles on the Over World
Some other surprises
Current fixes on the game:
*Game - Fixed the annoying guard /Threetrey
*Game - Fixed a freeze error for the dungeon battle
*Game - Fixed transport error caused by missing file
*Game - Added some over-world fogs and more mapping to the castle
Downloads and Links
The Cry of Nobles - Home Project Page - Go Here!
The Cry of Nobles DEMO r1b UPDATE - Download Here!
(install over previous versions. Saved games should work 3.1mb)
EDIT - Project Release
The Cry of Nobles - Project to the Public 4mb
Here is the complete project so that anyone who wants to take over and do something with it, can. This ZIP file includes the project and all resources that are custom and some that are from the rtp. It also includes various documents like development log, bug lists and some info about the LBL Message script from slipknot that I wrote.
I turn the project over to whoever wishes to claim it. I only ask that the resources I made from scratch (mostly the over world tileset and most of the icons) keep me as the credit. Thanks for your interest in the project should you have had one. Hope you can or want to do something with it. If you do, let me know how it's going. Thanks!