Drive
Although I obviously can't win this contest, I'm still working on a project for it.
My project is a car driving engine. It's very basic so far - I'm still getting to grips with gosu, having never used it before. So I am starting by editing the star collecting minigame that came with the gosu rubygem.
First steps:
- Get rid of the star class, not needed for now
- Change the acceleration a lot lower, and the handling
- Change handling based on how fast the car is accelerating
- Use the acceleration value to work out a "MPH"
- Draw a working speedometer, with needle, for the MPH value
- Disable turning when the car is not moving
- Brakes, that slow the car down to a stop rather than just stopping
- Handbrake turns - when turning and braking do a little spin
Once I work out how gosu actually works I'll be using this to make my own "engine" (rather than just editing the existing game).
I'll upload a demo or something soon.
Current issues:
- No speed limit, and can't work out a way of setting a speed limit
- Handling is :crazy:
- Handbrake turns: you carry on spinning until you let go of left or right arrow :crazy:
Anyway.
In terms of graphics at the moment I'm using a basic ms paint road, with a GTA2 car sprite.
Although I obviously can't win this contest, I'm still working on a project for it.
My project is a car driving engine. It's very basic so far - I'm still getting to grips with gosu, having never used it before. So I am starting by editing the star collecting minigame that came with the gosu rubygem.
First steps:
- Get rid of the star class, not needed for now
- Change the acceleration a lot lower, and the handling
- Change handling based on how fast the car is accelerating
- Use the acceleration value to work out a "MPH"
- Draw a working speedometer, with needle, for the MPH value
- Disable turning when the car is not moving
- Brakes, that slow the car down to a stop rather than just stopping
- Handbrake turns - when turning and braking do a little spin
Once I work out how gosu actually works I'll be using this to make my own "engine" (rather than just editing the existing game).
I'll upload a demo or something soon.
Current issues:
- No speed limit, and can't work out a way of setting a speed limit
- Handling is :crazy:
- Handbrake turns: you carry on spinning until you let go of left or right arrow :crazy:
Anyway.
In terms of graphics at the moment I'm using a basic ms paint road, with a GTA2 car sprite.