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Problem with switches in the Ultimate Quest Script script.

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im using this script: http://www.rmxp.org/forums/showthread.php?t=6305

everything works fine, except the switches that are made for the script (qupdate[#]). basically, if you have a conditional that checks to see if the switch is true or false, it has the same outcome for either of them (if the switch is SUPPOSED to be false, then it counts as both true and false, same with if the switch is SUPPOSED to be true). it makes making these quests extremely hard if not impossible if you use the script's switches. now, you may be saying, "why not just use the default rmxp switches?". I could, yes, but my game is composed of nearly only quests, there is no real storyline - you just go around doing quests to get stronger as you visit more and more places around the world. so, if i used the default switches, then i would have a limited amount for the quests and i would have less to use for other events that are strung out all over the game (for example, i have tons of NPCs that say something different depending on what you have or have not done or what items you have or dont have, etc. so i need switches for those).


So, my question is if someone could help me figure out why these switches arent working right. Please let me know, and we can setup some way to communicate (such as msn instant messenger). HUGE thank you to whoever helps me with this!
 
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