Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Problem with order of attacks/Some noob questions

I'm making a game with RPG Maker XP.I want,in boss battle,for boss to follow orders of next attacks:

-Darkness,it is the first turn of the boss,
-Rolling Axe,it is the second turn of the boss,
-And normal attack,as the third turn of the boss.

And,in the turn,after the turn in which attack was executed,all will come from the beggining:

Darkness,Rolling Axe,Attack,Darkness,Rolling Axe,Attack...etc. etc.

I have done it in this way:

Code:
http://i40.tinypic.com/1zqsrvo.jpg

The problem is here:First three turns boss do correct,in the order I "said to him".And 4. turn is correct,he does Darkness.But in the next turn,boss does nothing,in the next turn again nothing and in the next turn he does Darkness again.I'm noob in RPG Maker XP,I read on internet that first text-box means in what turn attack will be executed,and second text-box means after X turns attack will be executed.I don't know what is wrong here,so please tell me what I do wrong.

Sry for bad english,english is not my mother tongue.
 
I believe that I can identify your problem:

Your boss only has 500 SP. It is running out of SP from doing Rolling Axe and Darkness, so when it tries to use those attacks, it fails, and nothing happens.

Give your boss 9999 SP, and this will be less of a problem.

Alternatively, give your boss a way to restore SP, or even custom special attacks that don't use SP.
 
Unka Josh":1e1uvplp said:
I believe that I can identify your problem:

Your boss only has 500 SP. It is running out of SP from doing Rolling Axe and Darkness, so when it tries to use those attacks, it fails, and nothing happens.

Give your boss 9999 SP, and this will be less of a problem.

Alternatively, give your boss a way to restore SP, or even custom special attacks that don't use SP.
Well thank you,by myself I would never know what here is a mistake.Now,it works perfectly.Thanks again!
 
No problem. Thank you for including a screenshot, BTW. That is what made it possible to diagnose the problem, and that is why I keep asking for people to post screenshots of their events when they have trouble.
 
No problem! I have take my problem seriously,so I tried to explain it in the best way I can.

Since I'm noob,I would like answers of some questions that bother me.

Is there any easy way to adjust statistics of a boss to my way??

Like the damage that must be on the boss,and many other ways.Is there some program-calculator or anything??
 
Unfortunately, there is not an easy answer that I know of. It depends too much on what equipment, skills, and levels the characters will have at the time that they must face the boss.

Playtesting is the best way to answer these questions. However, I do have one recommendation for you:

Make your boss immune to certain conditions, especially KO, Stun, and Paralysis. There is nothing that will make a boss fight more boring than being able to render your enemy dead or incapacitated with a single attack.
 
Sry for double post but I must dump topic for the new question.

I know that it is very noobish,but how do you put faces in conversations???

I found how to do it somewhere,but I forgot where.I searched,but search engine is not good.
 
Two ways that I know of:

1) You could use one of the Advanced Message Scripts that are out there. Many of these have the option to do this.

2) You could event it by just using Show Picture (and, of course, Erase Picture) to display portraits of the characters.

The first option is probably better, in no small part because many scripts like that have a variety of useful options.

On the other hand, I have a perverse fondness for the second one, because I use Move Picture in combination with it to create animated emotional effects for the character portraits.
 
The scripts are pretty good, I personally use Ccoa's UMS script. However, they have a lot of annoying work, I think, where you've continually got to input the codes in, or call common events with those specific codes.

Show picture is harder to learn, definitely, since you've got to know the x-y coordinates and where exactly to put them and stuff, and I totally don't understand how rmxp's coordinates work(despite evidence to the otherwise). However, once you've got those memorized, it's pretty easy, really, you can make it a bit more customizable than the UMS, make custom windowscreens, move faces, etc.

Unka Josh, I'm pretty sure you can do animated emotional effects for character portraits with advanced messaging systems(unless I'm understanding you wrong)
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top