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Problem with event talking and movement...

i feel so pathetic having all these problems with this damn program XD lol... right now im introducing a 'team' as it were to the player... When they enter the map they are at the entrance to this team's (resistance's) stronghold... they are immediately stopped by the leader of the resistance, and they have a chat... thats all fine...

But once thats over it just goes wrong! After the chat the general is meant to go up to the main fort and the guards are meant to move to the side... but instead they stay where they are and i get an empty text box that wont go away... i dont want to list all the events just now as theres a lot, but if it'll help i will... so, anyone know what might be wrong? thanks :)
 
To be honest, there's a huge list of things that could be wrong with the move routes, but I'm not sure about that text box. Posting a screenshot of the event code would be good.

...also, here's a protip:

Don't use lots of events when you only need one. Make the NPC events do nothing as part of the initial cutscene, and instead put all of the cutscene codes in one event. It makes it much, much, much easier to debug.
 
Right up until the end of the cutscene it IS all in one event, and on one page... after that i activate a switch which opens that event onto its second page where it moves away... that same switch is also set to make the two guards move... unless you mean the one event move those two as well? I didn't know that could be done (if thats what you meant)... ill go have a look, thanks :)
 

Jason

Awesome Bro

I don't know about the chatbox, but are you sure on your guards events, they're not set to "Action Button" on the second page ? If so, switching them to Parallel Process should solve the problem...

If not, I've got no idea and you'll need to show us a screenshot.
 
okay... ive tried the parallel process like jbrist suggested and it kinda worked and didnt work... the empty text box is gone and im free to move... but the gaurds dont go the right way... they just move straight up to the top of the map and then turn around and stand there... and the general just disappears (which he's meant to... but not until he reaches the (almost) top of the map where there is a second event of him that just sits there and you can talk to...

I tried adding in 'wait until move complete' or whatever its called and it just keeps going... leaving me stuck there while he wanders off and apparently doesnt stop moving as i can never move again after that (i waited more then enough time for him to get there)... and even with this the gaurds still both wandered off up there as well...
 
hmm... okay, so ive gotten the guards to behave... though they dont go at the same time... instead the one on the left goes... then the one on the right... and as before the general disappears when they do this... im gonna go do some more messing and see how it goes...
 
The reason the general and guards don't stop moving is the Autorun (or Parallel Process, if you use that). The event will continue to loop until you either use "Erase Event", or activate a switch/variable to go to a new page. If you don't want the cutscene to repeat, you should turn on a self-switch (Control Self-Switch) after the move routes. Now create a new page, and check the Condition "self-switch A is On."

Good luck with it!
 

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