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Problem with cogwheel's RTAB

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Sounds like a script clash to me... though I never heard of the ATB bar being empty continuously. Could you make a working demo? Only enough for the scripts to work (no need for .mp3 music ;) ). Just enough graphics so the demo doesn't say 'file missing' all the time.
 
To save you some time, DerVV, she's encrypted the demo. I downloaded it, but I couldn't look at her scripts to help in any way. F-chan, you need to unencrypt the demo, so we can take a look at the scripts.
 
To make a long story short, the SUPPORT got cut off during the transition, and this thread's first question was answered successfully. F-Chan's next question without needing to post in another topic related to her wish to reposition battlers in the Animated Battlers system.

* - * - * - * - *

My reply to her query before the transfer:

Combination of a NUMBER of factors:
  1. Easiest... make the house higher up ;)
  2. Set the $formation_style to a column formation (4-5) so they line up in a 2x2 box pattern.
  3. Adjust the $formation_max_height (normally set to 220) to something higher than 220. The higher the number the lower to topmost battler will be in your formation.
Now, you can call the latter two from a script event. If you've tried my RTAB with Extras demo, you'll see that the battle events (Kurea or Mimi) that I've called a few before battles.

Oh, and you're using version 7.7. It's nice... but 8.1 fixes a few bugs. Oh, and your demo is missing the 'credits' page. Though it isn't a script in itself, it does give instructions on these formation features I just mentioned.
 
If it merely lowers the battlers, edit the $battlestatus_height value (normally set to 160). If you change this, you'll change the position/alignment of the lowest battler.

True, both of these can 'squish' the battlers together. But if used well, then you'll bound to get what you want.

Oh, and try out $formation_max_width while you're at it. :D
 

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