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Problem with Active Time Battle Script

Greetings,

I am guessing I post this here. I am having a problem with an active time battle script that I am attempting to use. Here is the error I am getting...

http://i81.photobucket.com/albums/j233/ ... /error.png[/IMG]

Here is the area of script that according to the error is at fault...

http://i81.photobucket.com/albums/j233/ ... script.png[/IMG]

Some things to note...
I am using a legal, paid for RMXP.
I have been starting to get similar problems in almost all my scripts here lately. Scripts hat before were working fine. I no longer know what to do after having looked for any reason for this nil integer error.

These errors seem to have started appearing when I attempted to use a utility that was supposed to convert RM2k3 stuff into RMXP stuff. I believe that program may have caused the problem and thusly have removed it. I have used the RMXP install program to repair both the RGTSS and the RMXP. I have even made new projects and copied the new project exe into the current project folder. I am at a loss on what to do now.

This particular script is by ParaDog. It is part of a series of scripts written by him and enhanced with scripts by DerVVulfman.

Any assistance in this matter will be greatly appreciated.
 
The order you have the scripts... You have the SDK BELOW your battlescripts. As such, the SDK overwrites any code that conflicts with it.

The way the scripts work is that the topmost script (any script) is overwritten by scripts below, unless the lower script uses the 'ALIAS' method of merging them together. If you look at the Animated Battlers script, you'll see the 'ALIAS' statement everywhere... so it doesn't overwrite the system, but adds to it.

The SDK system is designed to be a replacement of the default RGSS scripts and it doesn't ALIAS anything, but overwrites 'em. So it should be placed FIRST in your custom scripts. Then any custom script below it either adds to your system or rewrites 'em. I'd place the Multi-Slot script by Trickster 2nd in the list as it is SDK as well.

NOTE: If that Equip in battle is Eladia's Battle Equipment Menu, I've heard that it works with SDK 1.5 and not version 2.0+
 
Hah, that worked! Thanks! I've been picking my brain far too long over that. I was under the strange conclusion that SDK effected the scripts beneath it, not above it. Ah well, learn something new every day.

I still have some things to work out, like the SDV or whatever problem I am having with the Actor script. But other than that, those, and the other scripts work fine now. Thanks for your help.

EDIT: I even fixed that problem too. Seems like I put a space in where it didn't belong somehow.. heh. Anyways this thread can be closed cause the problems with using the system have bee solved. Now to get me some animated battlers!
 

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