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problem again :p

Odense

Member

Here am I again lol...

First of all sorry to bother that much lol

I have 2 questions:

1) I wanted to get some smoke out of the chmineys. Which i did but I put it in parallel process (i don't know if its the right option for it) But then when i tried to enter a house the game freezes. I was thinking its because of the smoke so i removed it. And it worked... Whats the problem? (i put smoke with the "set move route" event. The doors too)

2) When I make the walls with the first tileset, the space around is moving lol. Is that normal? I used the Farm village in for that and the space around is grey.
 
1) The smoke can be made by placing an event right above the chimneys to appear as follows:

2) What is moving? Nothing should be moving unless you told it to using a move route. If it's gray while you're editing, you're probably using the second or third layer. You might wanna consider adding the walls to the bottom layer. At the very least the autotile walls at the bottom.
 

Odense

Member

For the smoke that worked lol tnx. Didn't know it would work like that too.


And the space around is like... flickering. The grey part are bricks and they change collor every 1 or 2 frames.
 
2) that might be my fault. (the misunderstanding, anyways.)
   The 1st autotile in the Farm Village In tileset is the water tile, not a wall tile.
   What you want to do is add a wall autotile.
   Open the database, and select the "Tilesets" tab
   Select 024: Farm Village In
   In the "Autotile Graphics"  section, add 054-Wall02
   Now, use that tile for your walls.

Be Well
 

Odense

Member

I'll not make a new topic for this... Why can i sometimes walk on my walls? lol
Every time i have this i have to remake my map so that it works correctly. What am i doing wrong?
 
If you're talking about the wall autotile you added to the Farm Village tileset, then you probably need to set the Passage & Priority settings in the database.
Compare that autotile to the other wall autotiles in the other tilesets.

Be Well
 
One final thing. You say when you made a door, it froze the game when smoke was animated by move route? I feel you ought to know why that was happening. The "Wait for move route completion" would wait for aaaaalllllllllllllllllllllllllllll move routes on the map. And if you have a continuously looping one, it'd freeze. Same with one that ran into a dead end and was supposed to keep moving but can't and doesn't "Ignore when cannot move". Sayonara.
 

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