Kenshin Member 0 Feb 14, 2007 #1 I need some help with the "Prexus ABS". For one, when ever I enable the ABS though a Auto-Run event, it never dies, even when I put it on "Erase". I'm using Near's "Anti-Lag" script.
I need some help with the "Prexus ABS". For one, when ever I enable the ABS though a Auto-Run event, it never dies, even when I put it on "Erase". I'm using Near's "Anti-Lag" script.
brainstorm Member 1,534 Feb 14, 2007 #2 You mean the ABS? try adding this: $ABS.disable Upvote 0 Downvote
Kenshin Member 0 Feb 15, 2007 #3 sasuke89;154996 said: You mean the ABS? try adding this: $ABS.disable Click to expand... No, the monster. It just takes damage and never dies. Upvote 0 Downvote
sasuke89;154996 said: You mean the ABS? try adding this: $ABS.disable Click to expand... No, the monster. It just takes damage and never dies.
brainstorm Member 1,534 Feb 15, 2007 #4 How much health does the monster have? Does it have a trigger switch? Upvote 0 Downvote
Kenshin Member 0 Feb 16, 2007 #5 sasuke89;155760 said: How much health does the monster have? Does it have a trigger switch? Click to expand... 125 HP No, it's just on Erase. Upvote 0 Downvote
sasuke89;155760 said: How much health does the monster have? Does it have a trigger switch? Click to expand... 125 HP No, it's just on Erase.
brainstorm Member 1,534 Feb 16, 2007 #6 I'd suggest adding a switch trigger to the event after it's dead It'll turn on a switch and erase itself. Upvote 0 Downvote
I'd suggest adding a switch trigger to the event after it's dead It'll turn on a switch and erase itself.
Iron Maiden Member 0 Aug 21, 2007 #7 this is kind of a necro post but if it helps.... you need to have a separate event with Call Script Code: $ABS.e_animations = false $ABS.enemies[7] = ABS::Enemy.new(1) $ABS.enemies[7].event_id = 1 $ABS.enemies[7].troop = 'ghosta' $ABS.enemies[7].trigger_type = 'SWITCH' $ABS.enemies[7].trigger = 1 $ABS.update I know next to nothing about scripting so I can't really tell you much more than to just experiment with what makes sense. I hope this helps Upvote 0 Downvote
this is kind of a necro post but if it helps.... you need to have a separate event with Call Script Code: $ABS.e_animations = false $ABS.enemies[7] = ABS::Enemy.new(1) $ABS.enemies[7].event_id = 1 $ABS.enemies[7].troop = 'ghosta' $ABS.enemies[7].trigger_type = 'SWITCH' $ABS.enemies[7].trigger = 1 $ABS.update I know next to nothing about scripting so I can't really tell you much more than to just experiment with what makes sense. I hope this helps