Wassup.
I'm trying to make a horror game in RMXP, and the only menu I want availible Inventory, so I created a common event that ran parallel and was like such:
Conditional Branch- Button 'B' is pressed:
>Call Script "$call Window_Item"
end
As you can tell I have absolutely no scripting knowledge and just winged it to see if by some miracle that's actually how it's done. Surprisingly, it is not.
So how could I do this, or what should my Call Script say? Also, if I do this and the player hits back to exit the inventory, will it take him to the menu or back to the game? I don't want the regular menu to be accessible, only the inventory screen.
Thanks in advance.
I'm trying to make a horror game in RMXP, and the only menu I want availible Inventory, so I created a common event that ran parallel and was like such:
Conditional Branch- Button 'B' is pressed:
>Call Script "$call Window_Item"
end
As you can tell I have absolutely no scripting knowledge and just winged it to see if by some miracle that's actually how it's done. Surprisingly, it is not.
So how could I do this, or what should my Call Script say? Also, if I do this and the player hits back to exit the inventory, will it take him to the menu or back to the game? I don't want the regular menu to be accessible, only the inventory screen.
Thanks in advance.