Planeswalker
Member
-pixel art--
Maker: (I don't understand that this means, someone explain?)
Type of resource requested (charset, tileset, portrait, etc...): Character sets, with paperdolling
Sprite template being used(if graphical resource): There's no template.
Tile size in pixels(if nonstandard): 32 x 32 (not sure if nonstandard, mentioned it anyway)
Describe what it is you want here (go into as much detail as you want, but more is always better, and reference pictures work WONDERS): Two genders, 3 body types (six sprites total, child, regular, older), and maybe 4-5 outfits and hair styles for each sprite. Silver plans to employ a paperdolling system.
Any other comments: See below.
Hello, everyone! My name is Planeswalker, and I'm a really good buddy of Silver's over at PokeStory (http://pokestory.tm14.net/, I hope it's okay to link! >.<) and he's developed this engine from scratch (in C#) to use for a Pokemon MMORPG. He's been really ambition about this. Silver's been working on the project for two years now and has a lot to show for it! He's almost ready to release a beta but the only thing holding him back is content and sprites. He claims to have people helping him with content but is starved for pixel artists. He wanted me to highlight some features.
He plans on making a main game, but he's working on a small beta game world to demonstrate his engine while the main game is being developed. In this beta game (an attempt to gain support and a following) he plans to have the following:
- Fully custom world, nothing borrowed from Nintendo in world design.
- 60-70% complete battle system (he has a lot of the basics done, he wants to implement a lot of the stuff while the beta is going on, idk...)
- 100% custom gym battles, and an elite 4
- PC Boxes, Bank, Inventory System, Item System
- Battles versus other players, NPCs, and wild Pokemon
- Capture Pokemon!
- Pokemon can gain levels, learn moves, and evolve
- All Pokemon from generation 1 to 6 are included! Moves, too! (No megas or forms, though)
- A quest system with a somewhat engaging story and unique individuals
- In addition to the fully custom game world, it is also rather large...
- And a whole bunch of other stuff to make the game feel more like an MMO with Pokemon elements.
He also wanted me to link these pictures. Visible stuff that you can see as progress. The pictures don't do the ~50k lines of code he's poured into the project to make this really rock solid.
He really wanted me to show this one off, haha. He said the first impression should be a lasting one, or something like that.
To give you an idea of how big the game world is, it takes about an hour walking from one end of the map to the other. This is without trainers and wild pokemon spawns implemented. Also, if you're looking for measurements, notice how the map looks like it could be on a grid? Each tile's area is 32 pixels squared (32 x 32). Each map has 100 x 100 tiles. This picture scales down the world map by 75%, or else it's too big for paint to open and handle.
This is just one of those 100 x 100 maps. Easier to see the scale. This is just one map. Wahaha.
One of his creation tools, the mapeditor. No idea why he wanted this one included, but here it is.
Battle engine show off. It's ugly, but it works, wahaha! Look, Shiny Ho-Oh!
Another battle engine screenie. Charmeleon is asleep and Synthesis is obnoxious, lol.
He apologizes for not having more screenshots prepared for me to use!
As you can tell, he's been working really REALLY hard to make this game come to life. And when he's done with this game, he wants to make a few more games using the same engine, and eventually if he can polish the engine enough he'd start letting other people use it!
I just wanted to help out by getting his project recognized. It's really awesome! Please go check it out! He can answer any questions you have better than I can on the forums, where he's always lurking.
tl;dr: pokemon mmo that's actually good and REALLY needs pixel artists. Go check it out! :D
Maker: (I don't understand that this means, someone explain?)
Type of resource requested (charset, tileset, portrait, etc...): Character sets, with paperdolling
Sprite template being used(if graphical resource): There's no template.
Tile size in pixels(if nonstandard): 32 x 32 (not sure if nonstandard, mentioned it anyway)
Describe what it is you want here (go into as much detail as you want, but more is always better, and reference pictures work WONDERS): Two genders, 3 body types (six sprites total, child, regular, older), and maybe 4-5 outfits and hair styles for each sprite. Silver plans to employ a paperdolling system.
Any other comments: See below.
Hello, everyone! My name is Planeswalker, and I'm a really good buddy of Silver's over at PokeStory (http://pokestory.tm14.net/, I hope it's okay to link! >.<) and he's developed this engine from scratch (in C#) to use for a Pokemon MMORPG. He's been really ambition about this. Silver's been working on the project for two years now and has a lot to show for it! He's almost ready to release a beta but the only thing holding him back is content and sprites. He claims to have people helping him with content but is starved for pixel artists. He wanted me to highlight some features.
He plans on making a main game, but he's working on a small beta game world to demonstrate his engine while the main game is being developed. In this beta game (an attempt to gain support and a following) he plans to have the following:
- Fully custom world, nothing borrowed from Nintendo in world design.
- 60-70% complete battle system (he has a lot of the basics done, he wants to implement a lot of the stuff while the beta is going on, idk...)
- 100% custom gym battles, and an elite 4
- PC Boxes, Bank, Inventory System, Item System
- Battles versus other players, NPCs, and wild Pokemon
- Capture Pokemon!
- Pokemon can gain levels, learn moves, and evolve
- All Pokemon from generation 1 to 6 are included! Moves, too! (No megas or forms, though)
- A quest system with a somewhat engaging story and unique individuals
- In addition to the fully custom game world, it is also rather large...
- And a whole bunch of other stuff to make the game feel more like an MMO with Pokemon elements.
He also wanted me to link these pictures. Visible stuff that you can see as progress. The pictures don't do the ~50k lines of code he's poured into the project to make this really rock solid.

He really wanted me to show this one off, haha. He said the first impression should be a lasting one, or something like that.

To give you an idea of how big the game world is, it takes about an hour walking from one end of the map to the other. This is without trainers and wild pokemon spawns implemented. Also, if you're looking for measurements, notice how the map looks like it could be on a grid? Each tile's area is 32 pixels squared (32 x 32). Each map has 100 x 100 tiles. This picture scales down the world map by 75%, or else it's too big for paint to open and handle.

This is just one of those 100 x 100 maps. Easier to see the scale. This is just one map. Wahaha.

One of his creation tools, the mapeditor. No idea why he wanted this one included, but here it is.

Battle engine show off. It's ugly, but it works, wahaha! Look, Shiny Ho-Oh!

Another battle engine screenie. Charmeleon is asleep and Synthesis is obnoxious, lol.
He apologizes for not having more screenshots prepared for me to use!
As you can tell, he's been working really REALLY hard to make this game come to life. And when he's done with this game, he wants to make a few more games using the same engine, and eventually if he can polish the engine enough he'd start letting other people use it!
I just wanted to help out by getting his project recognized. It's really awesome! Please go check it out! He can answer any questions you have better than I can on the forums, where he's always lurking.
tl;dr: pokemon mmo that's actually good and REALLY needs pixel artists. Go check it out! :D