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Pixelion [Online, Not RMXP/VX]

PIXELION

Engine:
Eclipse
Genre: 2D Sci-fi action MMORPG

Brief overview:
The game is set on the planet of Pixelion, a vast gaia celestial body that is home to many creatures, and a burial ground for an ancient and all but forgotten race of advanced engineers. Players are hired by a company known as Genesis. Genesis issues all of its members with a standard Arbour pod. This pod has been used for centuries as a colonization tool, it can be kitted out to be an explorer, an interceptor, an excavator, a terraformer or a mixture of these and more.
Players are sent from earth to inhabit and change Pixelion however they wish.
There are no set "classes", but instead career paths that you can earn and switch as and when the player decides.
Equipment will be fully paperdolled (save for one or two "internal" slots). Equipment players can use will depend on what compatibility chip they currently have installed (these will be gained by quests and other methods).

Career paths:
The following list are the official professions that players can adopt:

Excavator:

This job is perfect for the eager collector. They will mine the mountains of its ore, delve into the seas in search of shoals of fish or radiated water sites or even climb into volcanoes to track down scales from long dead dragons. The list continues, but I'll add some when my fingers are less singed.
The battle power of excavators is questionable, meaning this career is not all that welcome in a party of fighters.

Explorer:
Those budding adventurers and speedfreaks will love this. Twice the speed of the average pod, this profession also brings on the opportunity to find new things on the planet of Pixelion. whether you wish to gain fame by finding the first golden Lilac beast, or discover a brand new volcano, just waiting to erupt, the explorer can have their names scorched into the scoreboards and pioneers. But until that lucky moment crops up, explorers can collect rare specimens for scientific study, or act as scouts in a battle party, relaying intelligence back to the fighting party whilst escaping danger with pure speed.

Cargo shifters:

These pods are made for burden. They can accept missions to transport resources from settlement to settlement. Be careful, however, the Cargo shifter takes a hit to its speed, after all, we dont want those Poptalia meat hunks bumping around in the storage area.

Deflectors:

The regular tank. boasting a large health reservoir, and a beastly defence, that will more often that not complete ignore the scratches of the wildlife, and laugh in the face of blaster fire. A happily accepted career in a battle party, acting as decoys or as the phrase goes "bullet-takers"

Interceptors:
Archenemy to nature, and nemesis to any feeble craft. It's defensive capabilities may not be top-notch, but it can haul some pretty hot firepower. Any battle party without at least one of these guys will have trouble doing much to the opposition.

Engineers:
The engineer career can be split into three sub categories
"Doc pods": This career is designed to repair damage to metalic structures such as a fellow craft. Perhaps not a vital part of a battle party, but certainly one that is advised.
"Planters": This career is well trained in the arts of ambush and computer technology. planters can install traps in the ground, or bestow viruses to enemy crafts, disabling varying systems such as visuals or targeting computing.
"Urbans": this career is in charge of constructing buildings for settlements. Whether they make defence turrets or barracks, these hard workers will always be welcome to guilds in need of expansion.

(any more ideas for this section are welcome, I know there are a few opportunities I've missed here, so submit your own!)

Equipment:
There are 5 different slots for equipment.

1) Gun Bay: [Paperdolled]
The weapon slot. there are various types of equipment that can be placed here...
-- Laser
The basic energy beam. They have fast fire rates, but a weak punch. Many opponents will simply deflect laser fire.
-- Missile
Missile launchers will come in all sizes, from fast bay dischargers to slow reloading nuke dispensers. The range of missile launchers tends to be quite large.
-- Spatial Denters
The range of spacial denters is the smallest of all the weapons. It combines a medium fire rate with impressive damage.

2) Aura Shields: [Paperdolled]
Aura shields give the entire ship a tint of colour, and a boost to health or energy levels.
The colour of the shield will depend on its statistical benefits

3) Plating: [Paperdolled]
Plating will be the main provider of defence bonuses. It will cover the pod with a different texture and shape.

4) Compatibility Chip [ Not Paperdolled ]
Compatibility chips will bestow many different statistical benefits allowing more advanced equipment to be use.

5) Mobility module [Paperdolled]
From legs to hover craft bases, mobility modules alter the speed of the player as well as where the player can travel. (For example, if the player in question has a propeller mobility module installed, they will be able to travel in the seas of Pixelion, albeit at half the normal movement rate)

Guild functions:
As with any MMO, there will be guilds. I'll be calling it something else later, but "guilds" is something we all understand.

Guild Settlements:
If an explorer is lucky enough to stumble across a prime piece of land that can support a base of operations, then this player may choose to flag it as their own. it will cost them a considerable amount to purchase the plot of land from the "Genesis Pixelion Project" (which prevent land from being destroyed by Genesis members), and once the fees have been paid, they may either sell it back to Genesis for a chunky sum of cash, or found a new settlement on it.

if the player sells: The plot will be put up for auction which will be announced a week in advance, guild leaders can bid for the land. Highest bid wins.
if a player builds a settlement: The Genesis company will install a colonization pod which will contain all of the things a guild leader will need to know about making their home. (More info on this coming up later, please feel free to give me any ideas that you would like to see here)

Guild Feuds:
Again, every MMO has GvG.

-- Guilds can attack settlements, or defend their own from attack.
-- Guilds can hire mercenary players for the duration of the feud without having to recruit them full time.
-- other guilds can place wagers on which guild will win. The more wagers on one guild will weaken it's strength, making it more likely for them to lose.
-- from time to time, the server team (me. Maybe you?) will plan evented guild feuds for the major guilds on the server (for example, the two guilds that feud the most often, or the elitist guild vs the largest guild, etc). If the two guilds accept, the winner may win rare equipment, special buildings for their settlements, or (if it ever gets implemented) donator items.
(Any more ideas involving guild feuds? let me know)

Skills and Abilities:

Skills are available depending on what career you are currently following.
for example, excavators have the Mining beam skill, explorers have the Bullet boost skill and the Temporal shift skill, and intecepters have the Punch gun skill. there are many more skills for each career, but some many have to be unlocked by doing career missions, bought from a software store or even won in server events.
(any ideas for skills? I'd really like to hear some)

Graphics:

the graphics will not be all that advanced, and will adopt a more "cutesy" look, akin to the Breeze style sprites, or Habbo Hotel like visuals. That's a pretty vague thing to say, I know, and if you're still reading, THANK YOU. I'll give an example when i have a little more time, to clear up any doubt you might have. Please don't let this put you off, I'll take on board any suggestions or disagreements.

As you may have read earlier, there will be a lot of paperdolling. Now... I hate MMO's that make equipment dependant on your level, because it makes your level obvious in your appearance. Because of the basic graphics, I want to fill the game with a large array of things to garnish your craft, in the hope that some creativity and uniqueness might be encouraged.

Audio:
Perhaps not a unique selling point, but one that I should point out nonetheless. This game will have a fresh soundtrack. (ie, no "One Winged Angel" here. and certainly no "Man With The Machine Gun" there. they're truly brilliant tracks, but lets just keep them on the PSX discs, eh?) I'll post the title music here when I get a chance. As for sound effects, I'll have to find some at some point. At the moment, I plan to have unique sounds. That might mean that I have to make them myself, but right now it's not a big issue.
(Know any websites with laserfire sfx's? or rocket launcher whistles? Give me a link and I'll give you a cookie.)


Future plans:
Things I've thought about whilst writing this, and want to consider in the near future
--It's embarassing not to have a crafting system, so I'll have to fix myself up with one.
--Donator items. The game will be completely free to play (I'm not a money grabber), but server costs won't pay themselves. It's a hard thing to ask people for their hard earned money, so what would you want in exchange for real life money?. I don't want to add anything that will unbalance the game, and I would like to avoid making non-payers hateful of donators. Please, if you have any ideas in this area, I really really really want to hear from you.
--Royalty. I'll admit it, Goonzu (Luminary to those unsure of what I'm on about) inspired this. I want the most eager and ambitious person in the game to be a king of Pixelion. What do you think she/he should have power over? Perhaps taxes on settlements, hiring advisors to do micro management? Or perhaps she/he could elect a guild of their choice to act as their congress. Any thoughts? Surely you get the idea by now, scream at me with your brilliant additions

Final Note:
Feel free to ask any questions and submit any ideas you have. Because this is in Concept Dev, however, I can't really recruit anyone at the moment. But give me a PM if you are interested in being a part of this, and I'll jot down your name for the future. (if you decide to PM me, tell me a bit about yourself. Not just your skills but your personality, too!)

If you like this project, then add this page to your favourites! There will be a lot more to come, and I wouldn't want you to miss out on the updates.
:grin:

:biggrin: Thank you very much for reading, let the discussion commence! :biggrin:
 

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