Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Pixel Art Plus Cheating

Real Pixel Plus Cheating

Cheating section inspired by (forgot his name).

A Non-Isometric Pixel Art Tutorial

This guide is based on my knowledge and own style especially created for game design.  The guide actually has a Cheat section where amateurs can easily follow some editing tricks.

Due to the lengthy post, i'll just put this link:
http://undwight.tabulas.com/journal/?offset=2
 
Well hello there, Undwight. I was linked to this page to give you a few pointers as you seem to be going seriously wrong with your pixel art. I think it's too early days for you to be attempting to write tutorials yourself, as you just aren't there yet. In your tutorial you instruct people on how to apply proper lighting, but you seem to be ignoring it all over your more demanding sprites. With the first tree you posted, you seem to have completely avoided putting any directional shading on it. It looks like a flat image. Also, for a tileset piece, it's also in a wrong perspective. It looks more like its being seen directly onwards than from a traditional RPG viewpoint. I don't believe you've done yourself any favours by the colour palette you've picked. You need more contrast between your shades and you also have to mix more colours together. You're making a rookie mistake of just steadily lowering the brightness of shades, where you should be taking advantage of the whole colour wheel and saturation as well. Put more dark blue shades in the shadows and more yellow in for highlights. Trees are pretty advanced stuff and I don't think you're ready for them yet. Start out with smaller objects.

With your giant tree tileset piece, I have to say, that is way too advanced for you. Again, you've neglected to take advantage of a full colour palette and basic shading. There is also way too many wildly different colours on there. It starts to look like the woeful world of Oz. You've drawn leaves coming off your presumed vine ladder. Where are those leaf shapes on the normal sized tree you made right up the top of the tutorial page? You must learn to master the basics before attempting wildly advanced pieces like this.

Another problem I have is that you haven't got the dithering right. It seems like you've just randomly used the spray can tool to make a "noise" effect. Dithering does not work like this. The dots are actually a lot more uniformly placed and there is a pattern to it. You should study dithering further.

However, my overwhelming major concern for this tutorial is you encourage people to do lazy and very very evil, bad techniques like flipping and copy/pasting. I don't object to do re-colouring, as long as it's done in the least bodged way possible i.e. doing it colour by colour carefully selecting a new palette. Flipping/mirroring is absolutely evil. The pros can get away with it because they know exactly when to use it and when not to. By flipping trees and melons, you're teaching people to slack. It looks terrible, really. They're the worst places you can mirror because your sprite ends up looking so flat and so fake, nobody can find that it looks correct. Copying a pasting over other objects to make new ones is a terrible thing to teach. Where you've gone wrong here is that you've not gone back over your copy/pasted pieces fixing up the shading to make it look like the stuff underneath the new pasted up hasn't got shadow cast all over it. For rookies, the core audience of your tutorial, you should not encourage them to pick up slack, lazy and awful shortcuts. I suggest you remove these two parts of your tutorial and actually replace them with comments about how these things should be avoided as much as possible.


I apologise for absolutely slamming your tutorial. I know you won't have liked to read that, but I really urge you to brush up on your own skills before trying to teach others. We all have to start somewhere and I think you'll get it eventually if you stick at it. One day it'll just click and you'll suddenly understand how to do it correctly. I'm planning to release a couple of pixel art tutorials soon. Hopefully they'll be able to aid you in your progress.
 
thanks inquisitor man i was thinking all of that but was just too lazy to say it.

EDIT:

also are you the same guy who posted some really bad tutorials before about using blur effects in photoshop with pixels or something and venetia and i totally slammed you for it?
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top