The epic struggle to survive.
Thousands of years ago the gods, in their loneliness, took a piece of themselves and forged companions. These companions, children of the gods themselves, were twisted and demonic in nature. The gods felt as though this was a catastrophic failure and that they had failed in their endeavor to produce true companions. These feelings were not unknown to the gods’ companions and after a time they unexpectedly turned against their masters, slaughtering many. The few gods who remained sealed away the threat and, in their increasing loneliness, tried to take a piece of the sky.
From the sky and the power of the gods, the Fae were born. The Fae could hear the whispers of the winds and controlled that which the god's themselves used. The gods feared another revolt, this time from the powerful Fae, so they turned the Fae into a feral and wild race that scattered mindlessly to the forests and valleys.
The gods, now lonelier than ever, believed the threat to be over and and in their final attempt to cure their everlasting loneliness. created new companions from pieces of the earth. The gods cursed this new race of companions, these Humans, binding them forever to the soil as not to challenge them. These new companions were sharp, intelligent and keen, yet created completely powerless and bound to the world for all eternity.
Humans, new companions to the gods, sated the gods thirst for a companionship. However, the fatal flaw of mortality gave the children of earth a thirst for knowledge, power, kinship and all other manner of things; so they roamed the earth, eventually encountered the Fae. The children of the sky grew to be natural protectors of the defenseless children of the earth and in time the two races grew fond of each other, even taking lovers of the opposing race.
The bond between a Human and a Fae gave birth to a hybrid of sorts with the intellect of a Human and the raw magical ability of the Fae; this power released the children of the earth from their powerless state and struck fear into the hearts of their gods. The gods own power was rivaled by that of this new race, and the gods foresaw disaster for their few numbers.
With fear, the gods released the seals they had kept on their children and unleashed the demons upon the Fae and Humans. After a long and bitter conflict that wreaked havoc on the world, did the children of the sky and earth fall, unable to match the raw untapped power of the children of the gods. In a final desperate attempt to save themselves and their earthly companions, the Fae struck a deal with their creators: to be bound to the earth forever more, stripped of all their powers. And so the gods, no longer fearing the union between a Human and a Fae, sealed off their children once more and left the shores of the world, abandoning their creations.
The Fae, now bound to earth, were granted knowledge that rivaled Humans, but were sick and few in numbers. The few remaining Fae slowly died, and the children of the sky faded into the worn pages of history. None remain now, but the final creation of the gods, children of the earth, thrive along with the those born from a union between Fae and Human, those who wield the wild arts of magic.
From the sky and the power of the gods, the Fae were born. The Fae could hear the whispers of the winds and controlled that which the god's themselves used. The gods feared another revolt, this time from the powerful Fae, so they turned the Fae into a feral and wild race that scattered mindlessly to the forests and valleys.
The gods, now lonelier than ever, believed the threat to be over and and in their final attempt to cure their everlasting loneliness. created new companions from pieces of the earth. The gods cursed this new race of companions, these Humans, binding them forever to the soil as not to challenge them. These new companions were sharp, intelligent and keen, yet created completely powerless and bound to the world for all eternity.
Humans, new companions to the gods, sated the gods thirst for a companionship. However, the fatal flaw of mortality gave the children of earth a thirst for knowledge, power, kinship and all other manner of things; so they roamed the earth, eventually encountered the Fae. The children of the sky grew to be natural protectors of the defenseless children of the earth and in time the two races grew fond of each other, even taking lovers of the opposing race.
The bond between a Human and a Fae gave birth to a hybrid of sorts with the intellect of a Human and the raw magical ability of the Fae; this power released the children of the earth from their powerless state and struck fear into the hearts of their gods. The gods own power was rivaled by that of this new race, and the gods foresaw disaster for their few numbers.
With fear, the gods released the seals they had kept on their children and unleashed the demons upon the Fae and Humans. After a long and bitter conflict that wreaked havoc on the world, did the children of the sky and earth fall, unable to match the raw untapped power of the children of the gods. In a final desperate attempt to save themselves and their earthly companions, the Fae struck a deal with their creators: to be bound to the earth forever more, stripped of all their powers. And so the gods, no longer fearing the union between a Human and a Fae, sealed off their children once more and left the shores of the world, abandoning their creations.
The Fae, now bound to earth, were granted knowledge that rivaled Humans, but were sick and few in numbers. The few remaining Fae slowly died, and the children of the sky faded into the worn pages of history. None remain now, but the final creation of the gods, children of the earth, thrive along with the those born from a union between Fae and Human, those who wield the wild arts of magic.
In the past year, the leader of the Empire has been killed under unknown circumstances involving magic. This is one of many incidences involving magic that have led the The Empire and the general population to fear those born with magic abilities. What's causing these disturbances?
The Emperor's son, now leader of the Empire, seeks power, and uses this opportunity and time of fear to launch an attack against any who have the power to oppose him. Those with magic abilities, even in neighboring countries have found themselves hunted and prosecuted; often being killed, locked in dungeons or forced to fight to death in gladiator rings. The Empires military force has increased all over the land and constantly hunts out the presence of magic ability.
There have been rumors that The Empire have taken captive neighboring rulers who were said to be on a diplomatic mission within The Empire. Acrania, the only other country with military presence of any power, lacks the numbers to directly confront the Empire. But with Acrania's rulers under The Empire's lock and key, it is unknown who is running the country.
These are but distant murmurs on the wind to two friends in an isolated village in the northern Empire. The two friends with weak magical abilities are unknowing and unsuspecting of whats about to come.
The Emperor's son, now leader of the Empire, seeks power, and uses this opportunity and time of fear to launch an attack against any who have the power to oppose him. Those with magic abilities, even in neighboring countries have found themselves hunted and prosecuted; often being killed, locked in dungeons or forced to fight to death in gladiator rings. The Empires military force has increased all over the land and constantly hunts out the presence of magic ability.
There have been rumors that The Empire have taken captive neighboring rulers who were said to be on a diplomatic mission within The Empire. Acrania, the only other country with military presence of any power, lacks the numbers to directly confront the Empire. But with Acrania's rulers under The Empire's lock and key, it is unknown who is running the country.
These are but distant murmurs on the wind to two friends in an isolated village in the northern Empire. The two friends with weak magical abilities are unknowing and unsuspecting of whats about to come.
Dylan
Buckler
Age: 18
Born In the Northern Village, He's been best friends with Maya since birth. He has very limited Magic ability so instead he relies of defensive power. He has a quick temper, and assumes the worst of everyone.
Maya
Diviner
Age: 17
Born in the Northern Village, She's been best friends with Dylan since birth. She helps out in the village by finding lost objects using her limited magic, and sometimes has Prophetic dreams. Maya's willpower drives her to accomplish what other people cannot.
Tori
Jelly
Age: 3
Tori was found in the Black Forest as a baby three years ago by Maya and Dylan; Unable to determine it's sex, Maya and Dylan named it Tori. Tori has since then become a part of town life in the Northern Village, and enjoys watching over children, playing hide and seek, and dessolving minerals, rocks and other delectable elements.
Tristan
Alchemist
Age: 21
A young hermit Alchemist. To those few who know him he's know as a prodigy, but spends his time locked deep in the forest surrounding his home. He's often shy and awkward, and usually avoids conflict.
Vree
Adept
Age: 25
A Powerful Adept versed in combative magics. He's spent time locked in the emperors dungeon and has been forced to fight for his life in the gladiator pits. He's arrogant, and overconfident, and shows little respect for anyones who lacks magic ability.
Jaylee
Mystic
Age: 27
A mystic, born and raised in a small village. She served her village faithfully until they betrayed her to The Empire fearing her power. Jaylee values critical thinking and planning above all else. shes calculated and sometimes misperceived as cold.
Claire
Elementalist
Age: 9
A child abandoned by her family. She causes uncontrollable surges of elemental energy often rendering itself in the form of lightning and weather mishaps. Shes mature for her age and finds, with the help of Jaylee, that the only way to siphon off her extra power is by use in combat. Her child-like, androgynous features often make people mistake her for a boy, and usually she just pretends she is.
Gresten
Druid
Age: 21
A druid hiding right under the nose of the Empire. He feels a deep connection with nature and values life and loyalty. He'll often do the right thing, no matter how stupid it is at the time.
Vallen
Prophet
Age: Unknown
Vallen seems to be hiding something of great importance. He wants whats best for Maya and Dylan, often thinking of himself as and older brother and feels he must protect them as much as he can.
Dryad
Knight
Age: unknown
Dryad shares a deep connection to Vallen, and will protect him at any cost.
Nepherus
Necromancer
Age: unknown
A human carrying an unspeakable power. Not much is known about him, but he seems to share the same goal as Maya and Dylan. He's quiet and reserved and rarely speaks unless spoken to.
Tariah
Elite Knight
Age: 25
An elite knight under control of the emperor. As one of the emperors favorites, she gets hight ranking missions. She's headstrong and will get her assignment done in anyway she can, believing it to be the greater good.
Jaiden
Elite Knight
Age: 28
An elite knight under control of the emperor. As Tariah's partner, he is always with her on assignments. He will back Tariah under any circumstances and hates to have anyone undermine his, or her, authority.
Emperor Cress Evon III: Son of the last Emperor and current leader of the empire. He fears magic, which he believes in the only power that can unseat him from his newly established thrown. He commands The Empire and it's Military force.
The RothGaurd Family: half of the high court. the leader of the family, Axon Rothguard, is one of the Emporers two advisors. The House has always promoted foreign relations and the arts, and has a history of magic ability. The Rothguards have previously been held in higher honor than the less respectable GruneWalds which has caused dissent between the two houses. Recently, the RotherGuards have fallen out of favor with the emperor for unknown reasons
The GruneWald Family: half of the high court. the leader of the family, Ikor GruneWald, is one of the Emperors two advisors. The House promotes power above all else, and Ikor is rumored to have dealings with bandits and murderers. Fear of the house has kept people quite for years. Ikor's wife and children turn deaf ears to the whisperings of the court, while others in the family cause turmoil within the house.
The Empire: Ruled by Emporer Cress Evon III, with his advising families. The empire has a strong military force, but has always remained peaceful and productive. The people wonder what caused the shocking change in the state of the empire, but don't question it out of fear of heresy and those with magic.
Acrania: with the royal family captured by The Empire, it is wondered how the country of Acrania is still standing. Acrania is the only force to resist the empire, but is too small to directly confront it. Arcadia is rumored to smuggle those wishing help or those with magic across their border.
Balastine: Balastine ignores the situation in The Empire, and refuses to get involved, this small country is kept alive by its trade with the empire, and is ruled by Lord Gracimer and his wife, Vianne.
Hijira: The mysterious Island country. Little is know about Hijira, other than Hijira is highly successful, supplies all its own trade, and has an experienced navy. Hijira is content to be ignored and ignores every surrounding country.
Acrania: with the royal family captured by The Empire, it is wondered how the country of Acrania is still standing. Acrania is the only force to resist the empire, but is too small to directly confront it. Arcadia is rumored to smuggle those wishing help or those with magic across their border.
Balastine: Balastine ignores the situation in The Empire, and refuses to get involved, this small country is kept alive by its trade with the empire, and is ruled by Lord Gracimer and his wife, Vianne.
Hijira: The mysterious Island country. Little is know about Hijira, other than Hijira is highly successful, supplies all its own trade, and has an experienced navy. Hijira is content to be ignored and ignores every surrounding country.
NPCs may contract you to kill certain monsters (often stronger than normal,) and then reward you
Cheat Input for advance gameplay, special scenes and secrets
Puzzles are required to beat dungeons, such as ice sliding, push puzzles and jumping puzzles
Multiple magic types, specific to jobs (such as Druidry, Mysticism and Divination)
Completely custom menu
Variances in HP, Experience and Currency
Side view battle system
Alchemy system
Ores and crafting system
Random weather
Bejewled-like Mini-game + others
Custom party, create you own group of fighters.
Hordes of secrets (such as people who only appear during certain weather or certain times, hidden books that transport you to different hidden dungeons, hidden bosses, secret places that are rarely accessible, etc.)
Cheat Input for advance gameplay, special scenes and secrets
Puzzles are required to beat dungeons, such as ice sliding, push puzzles and jumping puzzles
Multiple magic types, specific to jobs (such as Druidry, Mysticism and Divination)
Completely custom menu
Variances in HP, Experience and Currency
Side view battle system
Alchemy system
Ores and crafting system
Random weather
Bejewled-like Mini-game + others
Custom party, create you own group of fighters.
Hordes of secrets (such as people who only appear during certain weather or certain times, hidden books that transport you to different hidden dungeons, hidden bosses, secret places that are rarely accessible, etc.)
An ice sliding puzzle.
Everything in this post is subject to change.
If you see something of yours (or someone else's) that I forgot to credit, PLEASE tell me.
If you see something of yours (or someone else's) that I forgot to credit, PLEASE tell me.
if you see something of yours (or someone else's) that I forgot to credit, PLEASE tell me.
SCRIPTS:
lambchop (aka, Amanda)
Mog
Sandgolem
Rye
Charlie Lee
パラ犬
Cogwheel
Clive
Selwyn
Blizzard
Budsibuds
Kio
Deke
Sonicia
Brewmister
GRAPHICS:
Venetia
Altus
Mascarpone
Mack
Ccoa
Strawberry Quartz
Hanzo Kimura (for the title logo. not used in game.)
EVENTS:
Rpgfanatic
Gravija
MUSIC:
Jstreet
SCRIPTS:
lambchop (aka, Amanda)
Mog
Sandgolem
Rye
Charlie Lee
パラ犬
Cogwheel
Clive
Selwyn
Blizzard
Budsibuds
Kio
Deke
Sonicia
Brewmister
GRAPHICS:
Venetia
Altus
Mascarpone
Mack
Ccoa
Strawberry Quartz
Hanzo Kimura (for the title logo. not used in game.)
EVENTS:
Rpgfanatic
Gravija
MUSIC:
Jstreet
Thoughts and comments appreciated!