Hi
I've tried to rotate a picture that covers the whole screen. But it lags, even on low speed.
It's a 928x928 picture on a 640x480 map. I thought it may be lagging because of the picture size, but when I zoom the picture to 50% or 25% it's not lagging even a bit.
I have also tried to take a small picture (320x240) and zoom it up to 400% but then it lags too.
What I've also tried is to rotate the pic via ruby (sprite.angle), same lag problem.
Oh and the event is just two lines started wih action trigger: Show Picture 1, Rotate Picture 1 Speed 2.
Summary:
Picture size doesn't seem to matter, even if it's a little pic...when it covers the whole screen, the fps go significantly down.
Any suggestions how to get a picture that covers the screen not to lag? :blank:
I've tried to rotate a picture that covers the whole screen. But it lags, even on low speed.
It's a 928x928 picture on a 640x480 map. I thought it may be lagging because of the picture size, but when I zoom the picture to 50% or 25% it's not lagging even a bit.
I have also tried to take a small picture (320x240) and zoom it up to 400% but then it lags too.
What I've also tried is to rotate the pic via ruby (sprite.angle), same lag problem.
Oh and the event is just two lines started wih action trigger: Show Picture 1, Rotate Picture 1 Speed 2.
Summary:
Picture size doesn't seem to matter, even if it's a little pic...when it covers the whole screen, the fps go significantly down.
Any suggestions how to get a picture that covers the screen not to lag? :blank: