I've looked around and seen that there isn't a 'good' way of opening .avi files in RPG Maker XP, but there have been ideas of using frame by frame pictures. this is all wonderful but that leaves for events to be very very cluttered with show picture: xxx1.bmp wait 1f delete picture 1, show picture: xxx2.bmp, rinse and repeat.
So the idea of simply making a script that could parse out the name of the pictures related to each frame.
Example: Frame one could be Intro-1.bmp, F2 could be Intro-2.bmp.
The parsing script would copy the name up to the '-', then say maybe we could increment which number to load in a repeat. Then we could maybe set maximum number to signal the total frames. If there were 60 frames in said video, after it's hit its 60th frame, the loop would end.
I apologize if this makes no sense, but for example:
Total_Frames = 60
IMG Load: Intro-1.bmp
#parse the image name up to the "-", store info somewhere
Loop (while imgload < 59):
IMG Load: (saved info data) ++ 1; #<- this will search for the next image number
Wait 1;
Remove Image
end loop
Or of that effect. I've worked with C++ a long while back, but i'm out of the loop. I apologize if what i said seems like a bunch of junk.
anyway, I'm quite sure something to this effect could be scripted. I'm just not sure how. Any help please?
So the idea of simply making a script that could parse out the name of the pictures related to each frame.
Example: Frame one could be Intro-1.bmp, F2 could be Intro-2.bmp.
The parsing script would copy the name up to the '-', then say maybe we could increment which number to load in a repeat. Then we could maybe set maximum number to signal the total frames. If there were 60 frames in said video, after it's hit its 60th frame, the loop would end.
I apologize if this makes no sense, but for example:
Total_Frames = 60
IMG Load: Intro-1.bmp
#parse the image name up to the "-", store info somewhere
Loop (while imgload < 59):
IMG Load: (saved info data) ++ 1; #<- this will search for the next image number
Wait 1;
Remove Image
end loop
Or of that effect. I've worked with C++ a long while back, but i'm out of the loop. I apologize if what i said seems like a bunch of junk.
anyway, I'm quite sure something to this effect could be scripted. I'm just not sure how. Any help please?