Perihelion
Sponsor
There's been a lot of talk about this in IRC lately (I am responsible for most of it), so I figured I'd make a thread. I'm currently playing through it for the first time, and it's a lot of fun! It uses a few simple mechanics that have profound implications on your city design, and I learn something new every map I play. It's also gorgeous, especially when you consider that it came out in 1999.
So, discuss here. I'm particularly interested in how you other Pharaoh players lay out your cities. I realized that my housing plan sucked, so I just spent a bit of time working out a better one in Paint.
I'm currently on the map where you first build a pyramid, so there might be more things later I need to account for, idk. The idea with this was that I shunted all the undesirable things that need to be close to the housing block off on a side street, plus the apothecary and dentist because they're small. The bazaar is also one square from the granary and storage yard for easy access. In the current map, farming will be to the right of the granary, so it should be very conveniently situated. The entrance to the housing block is a little far from the main road, though, and I'm concerned about workers not being able to find their way from the far end with how long it is. I'm not sure what the actual radius is for that. I also might need to stick another pavilion or two in there on the far end, as I'm not sure how much entertainment you actually need per area, which'll mean an unnecessary side street or two. Ergh. Anyway, thoughts? How do you do it? Any other special layouts you use?
Also, gah, I hate maps where you need to mine really far away from water. Slums are bad, but how am I supposed to avoid them if I can't put my workforce near some water? :\
So, discuss here. I'm particularly interested in how you other Pharaoh players lay out your cities. I realized that my housing plan sucked, so I just spent a bit of time working out a better one in Paint.
Also, gah, I hate maps where you need to mine really far away from water. Slums are bad, but how am I supposed to avoid them if I can't put my workforce near some water? :\