PERCEPTION REWRITE
My name is Valris Nohonne.
I am a prisoner - I mean, a patient - at the Nomar Hospital for the Mentally Unstable.
My original bipolar diagnosis was bipolar disorder, and my symptoms seemed to fit it well . . . but the longer I've been here, the more they've seemed to . . . change.
The same thing has happened to my two closest friends here. Alamastis was originally a hypochondriac, only scheduled to be here for two weeks . . . but now he's hallucinating too.
Nalturia always hallucinated. Her hallucinations have just gotten . . . stronger. Sometimes it feels like /she's/ the one who's really crazy and the rest of us are just along for the ride.
What am I saying? That's not possible.
SETTING
Story
Characters
GAMEPLAY
Perception Rewrite uses the GTBS in tandem with several other scripts and customizations (see Credits).
Skills
Weapons
Stats
Screenshots
Credits
I've worked on this project for a long freaking time, but unfortunately I'm still not ready to release a demo yet. You know how some people are good at art, and some people are good at dialogue, and etc? Well, I don't really excel in any aspect of gamemaking, so I end up just having to take longer to do everything XD
Anyway, questions, thoughts, and constructive criticism would all be appreciated.
My name is Valris Nohonne.
I am a prisoner - I mean, a patient - at the Nomar Hospital for the Mentally Unstable.
My original bipolar diagnosis was bipolar disorder, and my symptoms seemed to fit it well . . . but the longer I've been here, the more they've seemed to . . . change.
The same thing has happened to my two closest friends here. Alamastis was originally a hypochondriac, only scheduled to be here for two weeks . . . but now he's hallucinating too.
Nalturia always hallucinated. Her hallucinations have just gotten . . . stronger. Sometimes it feels like /she's/ the one who's really crazy and the rest of us are just along for the ride.
What am I saying? That's not possible.
SETTING
Story
In the world of Tanthor, a good mind and a strong will are the most important tools one can have. Guided by perception and the powerful devices called Sophetics, they are used to shape the world around one through magic or force of arms. Recently, though, the power of the mind has been weakening. Some say this is a sign of modern times; a roadsign pointing to the degradation of man's spirit and ideals. Others say that the Fion Group, the capitalistic creators of Sophetics, are withholding the best devices for themselves. Only the gods of Tanthor, the Dieteri, know the truth, and they are best known for keeping silent.
In these troubled times, two groups of individuals are coming to prominence. The first is a name from time immemorial, a group of mighty warriors and sorcerers only spoken of in myths and legends: the Edgers. These mystics, it is said, acheive their power by reaching deep into their inner self to pull out subconscious aspects of themselves, called 'totems'. It is through these totems that they alter their state of mind, thus directly manipulating the very perception that is used to direct their will. But the Edgers have been gone for centuries, and it's unclear if these rumors have a basis in reality . . .
The second group has no name, for people whisper of them only in terms of their discipline: Goetic Summoning. Unlike the Edgers, this group has no legends or histories. It's not known who originated this style of magic, or where they get their followers from. What is known is that the power of these people is unrivalled. Some of the most powerful mages in Tanthor are hard-put to defend themselves against a young apprentice of this discipline. These same mages theorize that Goetic Summoners call upon a power few dare to touch: the Collective Subconscious. From this rumbling mass of gathered will and perception, Goetic Summoners pull out powerful aggregate thoughtforms called Archetypes, and set them to do the Summoner's will.
However, they don't seem to desire numbers or power over the rest of the world . . . for the time being. It's clear, however, that they desire to be left alone. The followers of this discipline don't seem to have any regard for their fellow man, and the penalty for disturbing them is often death.
In the midst of this setting, three mental patients escape from the hospital where they were kept against their will. At first glance, it seems they have little to do with the affairs of the larger world around them . . . but forces beyond their control will soon thrust them into the spotlight.
Almost immediately after the catastrophe that allowed their escape, the three developed strange new abilities. Was this due to the Sophetics that they acquired shortly afterwards? Or was it some inner reaction sparked by the presence of the Goetic Summoner who had come to kill one of them? Out of all the patients who escaped during the event, why is the Warden pursing only them? What is this strange personality 'Focus'? Only one thing is certain . . .
. . . they're about to get a Perception Rewrite.
In these troubled times, two groups of individuals are coming to prominence. The first is a name from time immemorial, a group of mighty warriors and sorcerers only spoken of in myths and legends: the Edgers. These mystics, it is said, acheive their power by reaching deep into their inner self to pull out subconscious aspects of themselves, called 'totems'. It is through these totems that they alter their state of mind, thus directly manipulating the very perception that is used to direct their will. But the Edgers have been gone for centuries, and it's unclear if these rumors have a basis in reality . . .
The second group has no name, for people whisper of them only in terms of their discipline: Goetic Summoning. Unlike the Edgers, this group has no legends or histories. It's not known who originated this style of magic, or where they get their followers from. What is known is that the power of these people is unrivalled. Some of the most powerful mages in Tanthor are hard-put to defend themselves against a young apprentice of this discipline. These same mages theorize that Goetic Summoners call upon a power few dare to touch: the Collective Subconscious. From this rumbling mass of gathered will and perception, Goetic Summoners pull out powerful aggregate thoughtforms called Archetypes, and set them to do the Summoner's will.
However, they don't seem to desire numbers or power over the rest of the world . . . for the time being. It's clear, however, that they desire to be left alone. The followers of this discipline don't seem to have any regard for their fellow man, and the penalty for disturbing them is often death.
In the midst of this setting, three mental patients escape from the hospital where they were kept against their will. At first glance, it seems they have little to do with the affairs of the larger world around them . . . but forces beyond their control will soon thrust them into the spotlight.
Almost immediately after the catastrophe that allowed their escape, the three developed strange new abilities. Was this due to the Sophetics that they acquired shortly afterwards? Or was it some inner reaction sparked by the presence of the Goetic Summoner who had come to kill one of them? Out of all the patients who escaped during the event, why is the Warden pursing only them? What is this strange personality 'Focus'? Only one thing is certain . . .
. . . they're about to get a Perception Rewrite.
Characters
Valris Nohonne
http://i383.photobucket.com/albums/oo28 ... Valris.png[/img]
Unrecognized virtue at last recognized.
Age: 27
Height: 6'0"
Weight: 160
Country of Birth: Tirithor
Innate Skills: Celestial Magic.
The youngest of three siblings, Valris was an artisan before her life was taken over by her mental illness. Years of never knowing when an episode would strike made her unsure of her worth and abilities as a person. However, fighting off that same illness gave her the strength to not give up even when the situation is hopeless. Now that she and her friends have escaped the ward, she's often the voice of reason for the party - particularly when she's playing host to Focus.
Valris is a natural user of the rare and powerful Celestial magic, which calls upon natural forces of the universe. However, the cost to the user exceeds that of any other style.
Focus
http://i383.photobucket.com/albums/oo28 ... /Focus.png[/img]
Focus awoke inside of Valris during the attack on the hospital, and was instrumental in helping the group escape. Her exact relationship to Valris is unclear, but she has perhaps given clues with sentences like, "I exist to help you. To harm you would be to harm myself."
Alamastis Iyor
http://i383.photobucket.com/albums/oo28 ... mastis.png[/img]
Objectivity, sadness
Age: 38
Height: 5'10"
Weight: 180
Country of Birth: Iasu
Skill Types: Apocathery skills.
Alamastis is a strong ally to his friends. He's unassuming, but doesn't fade much in the crunch. Alamastis was a doctor before his admission to the ward, and this is shown in his natural Apocathery skills. He sometimes claims to think only for himself, but he always acts for others.
Nalturia Venith
http://i383.photobucket.com/albums/oo28 ... lturia.png[/img]
Subjectivity, truth of oneself, the divine as immanent
Age: 23
Height: 5'8"
Weight: 120
Country of Birth: Anastia Islands
Skill types: Runic Magic
Nalturia is one of the few truly carefree people left in the world. She somehow faces everything in life with a smile, even the crushing hallucinations that made it impossible for her to lead a normal life. It's obvious to everyone around her that there is something special buried inside of her. Unfortunately for her, the Goetic Summoners can see this as well . . .
Perhaps it's this special spirit that makes Nalturia one of the few Runic Mages to have ever existed. Runic Magic is a style that can't be taught or learned; it's entirely innate. It's unique among schools of magic in that instead of firing blasts of elemental energy, it actually summons weapons to deal damage to faraway opponents.
http://i383.photobucket.com/albums/oo28 ... Valris.png[/img]
Unrecognized virtue at last recognized.
Age: 27
Height: 6'0"
Weight: 160
Country of Birth: Tirithor
Innate Skills: Celestial Magic.
The youngest of three siblings, Valris was an artisan before her life was taken over by her mental illness. Years of never knowing when an episode would strike made her unsure of her worth and abilities as a person. However, fighting off that same illness gave her the strength to not give up even when the situation is hopeless. Now that she and her friends have escaped the ward, she's often the voice of reason for the party - particularly when she's playing host to Focus.
Valris is a natural user of the rare and powerful Celestial magic, which calls upon natural forces of the universe. However, the cost to the user exceeds that of any other style.
Focus
http://i383.photobucket.com/albums/oo28 ... /Focus.png[/img]
Focus awoke inside of Valris during the attack on the hospital, and was instrumental in helping the group escape. Her exact relationship to Valris is unclear, but she has perhaps given clues with sentences like, "I exist to help you. To harm you would be to harm myself."
Alamastis Iyor
http://i383.photobucket.com/albums/oo28 ... mastis.png[/img]
Objectivity, sadness
Age: 38
Height: 5'10"
Weight: 180
Country of Birth: Iasu
Skill Types: Apocathery skills.
Alamastis is a strong ally to his friends. He's unassuming, but doesn't fade much in the crunch. Alamastis was a doctor before his admission to the ward, and this is shown in his natural Apocathery skills. He sometimes claims to think only for himself, but he always acts for others.
Nalturia Venith
http://i383.photobucket.com/albums/oo28 ... lturia.png[/img]
Subjectivity, truth of oneself, the divine as immanent
Age: 23
Height: 5'8"
Weight: 120
Country of Birth: Anastia Islands
Skill types: Runic Magic
Nalturia is one of the few truly carefree people left in the world. She somehow faces everything in life with a smile, even the crushing hallucinations that made it impossible for her to lead a normal life. It's obvious to everyone around her that there is something special buried inside of her. Unfortunately for her, the Goetic Summoners can see this as well . . .
Perhaps it's this special spirit that makes Nalturia one of the few Runic Mages to have ever existed. Runic Magic is a style that can't be taught or learned; it's entirely innate. It's unique among schools of magic in that instead of firing blasts of elemental energy, it actually summons weapons to deal damage to faraway opponents.
GAMEPLAY
Perception Rewrite uses the GTBS in tandem with several other scripts and customizations (see Credits).
Skills
Some games have you learn skills naturally when you level up or use other skills. Other games have you buy skills with money or points. Perception Rewrite is unique in that it does both.
Characters learn certain unique, innate skills by level, but these skills are few and far between. The majority of skills and spells are available to be learned by any character. Combined with the variety of armor, weapon, and stat customization options available, this allow you to guide the character's development in whatever direction you see fit. However, their naturally given stats and abilities will always flow in the same direction. For example, you could pop lots of weapon techs on Nalturia and turn her into a servicable melee character, but she probably will make a better mage.
The primary goal of PR is to make every action you take develop your character in some way. As such, it uses an elemental affinity system. As a character casts spells of a certain element, their affinity with that element grows. This eventually results in lessened spell costs, greater spell damage, and greater resistance to that element (to the point where you can eventually absorb it). However, as a characters affinity with one element grows, their affinity with its opposite lessens, so it's wise to be cautious.
It's also possible, through practice, to hone one skill finely without troubling yourself with the rest of its school. As such, the more a character uses a skill, the more powerful that skill becomes. This is particularly useful for elemental mages, who can then have a backup skill in case they run into an enemy that resists (or absorbs!) their primary element.
Characters learn certain unique, innate skills by level, but these skills are few and far between. The majority of skills and spells are available to be learned by any character. Combined with the variety of armor, weapon, and stat customization options available, this allow you to guide the character's development in whatever direction you see fit. However, their naturally given stats and abilities will always flow in the same direction. For example, you could pop lots of weapon techs on Nalturia and turn her into a servicable melee character, but she probably will make a better mage.
The primary goal of PR is to make every action you take develop your character in some way. As such, it uses an elemental affinity system. As a character casts spells of a certain element, their affinity with that element grows. This eventually results in lessened spell costs, greater spell damage, and greater resistance to that element (to the point where you can eventually absorb it). However, as a characters affinity with one element grows, their affinity with its opposite lessens, so it's wise to be cautious.
It's also possible, through practice, to hone one skill finely without troubling yourself with the rest of its school. As such, the more a character uses a skill, the more powerful that skill becomes. This is particularly useful for elemental mages, who can then have a backup skill in case they run into an enemy that resists (or absorbs!) their primary element.
Weapons
One of the trademarks of Perception Rewrite is that any character can equip any weapon or piece of armor. There are a number of different weapon types, and each have their own strengths and weaknesses. For instance, Spears do more damage than Swords and have a greater range, but require two hands to use, so the character can't equip a shield. Daggers don't do as much damage as swords, but their light weight allows the user to move more quickly.
Like in anything else, the more you practice with a weapon the better you become with it. As such, Perception Rewrite has a weapon mastery system where each swing of the sword (or axe, or mace, or staff) brings you a little closer to your weapon, which eventually lets you deal more damage. The path to mastery is long though, and will likely take up most of the game, so it's best to start early.
Like in anything else, the more you practice with a weapon the better you become with it. As such, Perception Rewrite has a weapon mastery system where each swing of the sword (or axe, or mace, or staff) brings you a little closer to your weapon, which eventually lets you deal more damage. The path to mastery is long though, and will likely take up most of the game, so it's best to start early.
Stats
All people have natural advantages and disadvantages. Perception Rewrite is no different in this regard. Your characters will gain stats when they level up. These stats cannot be changed. However, they also gain a number of customization points that can be used to buy points in any stat. More customization points can be earned by completing sidequests.
Screenshots
http://i383.photobucket.com/albums/oo280/Aireiase/game6.jpg[/img]
http://i383.photobucket.com/albums/oo28 ... /game5.jpg[/img]
http://i383.photobucket.com/albums/oo28 ... /game4.jpg[/img]
http://i383.photobucket.com/albums/oo28 ... /game7.jpg[/img]
http://i383.photobucket.com/albums/oo28 ... /game5.jpg[/img]
http://i383.photobucket.com/albums/oo28 ... /game4.jpg[/img]
http://i383.photobucket.com/albums/oo28 ... /game7.jpg[/img]
Credits
Scripts:
Weather by ccoa
GTBS by GubiD
AMS by Dubealex
Element Affinity by Fomar0153
Skill Update by Claimh
Evented Title Screen by Jaberwocky
CMS by Diego
Moving Background by Moghunter
Beastiary by Blizzard
Equip Window by RPG Advocate
Tons of Addons by Blizzard
Shopping System by Leon
Learn Skill by Caldaron
Easy Party Switcher by Blizzard
Weapon Proficiency by Leon
Multi-Slot Equipment by Guillame777
HP/SP/XP bars by Cogwheel
Multiple Poison by Yeyinde
Artifact Color by Sandgolem
Chaos Project Debug System by Blizzard
Elemental Vulnerability Graph by Blizzard
Music:
ZUN
Takumi Masunori
Yoshito Hirano
Ingolf Dahl
Nobuo Uematsu
Graphics:
Venetia
Zanyzora
Mascarpone
Weather by ccoa
GTBS by GubiD
AMS by Dubealex
Element Affinity by Fomar0153
Skill Update by Claimh
Evented Title Screen by Jaberwocky
CMS by Diego
Moving Background by Moghunter
Beastiary by Blizzard
Equip Window by RPG Advocate
Tons of Addons by Blizzard
Shopping System by Leon
Learn Skill by Caldaron
Easy Party Switcher by Blizzard
Weapon Proficiency by Leon
Multi-Slot Equipment by Guillame777
HP/SP/XP bars by Cogwheel
Multiple Poison by Yeyinde
Artifact Color by Sandgolem
Chaos Project Debug System by Blizzard
Elemental Vulnerability Graph by Blizzard
Music:
ZUN
Takumi Masunori
Yoshito Hirano
Ingolf Dahl
Nobuo Uematsu
Graphics:
Venetia
Zanyzora
Mascarpone
I've worked on this project for a long freaking time, but unfortunately I'm still not ready to release a demo yet. You know how some people are good at art, and some people are good at dialogue, and etc? Well, I don't really excel in any aspect of gamemaking, so I end up just having to take longer to do everything XD
Anyway, questions, thoughts, and constructive criticism would all be appreciated.