Ok... (don't start a speech with OK)
I'm using RTAB and Animated Battlers. I know very little about RUBY/RGSS and everything I think will work doesn't ^^;
I know I can reference the current frame an animation is on and I know I can reference it's max frames. What I need is for all movement to halt in Animated Battlers (probably within it's update or move update sections) while the frame of an animation is less than it's frame_max.
So how would I call up these things without getting all the crazy errors I receive?
Thanks!
I'm using RTAB and Animated Battlers. I know very little about RUBY/RGSS and everything I think will work doesn't ^^;
I know I can reference the current frame an animation is on and I know I can reference it's max frames. What I need is for all movement to halt in Animated Battlers (probably within it's update or move update sections) while the frame of an animation is less than it's frame_max.
So how would I call up these things without getting all the crazy errors I receive?
Thanks!