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Passability Support

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Tim.

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Alright, well, earlier this week I was experiencing a problem with passability, (You can find the post right here.) And, I thought the problem was solved. Second layer objects no longer let you walk over first layer ones. But I have a feeling that this is absolutely hopeless, as with my new problem. Now, if a first layer tile is passable, the second layer tile, no matter that it is in the database, becomes passable.

Does anyone have any sort of idea as to what I could do? This is frustrating me to no end. -_-
 
You can't really do much about it. You can either use the new order I gave you or the default order that rmxp uses.

Our other option would be to create a passibility map. On a seperate map of the same size, just place passable tiles that will be your actual passability. Then when the map is loaded, that will be the passability for each tile, and layer passability will not matter.
 
This topic has been resolved. If Flamerfox or any other users have any questions or further problems regarding this topic, please create a new thread about them.

Thank you!
 
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