Hi there, everyone. After several frustrating hours of messing about with passabilities, priorities, and things of the like, I've noticed that RMXP seems to process the passability of layers in a way that is very unhelpful to my maps.
Say, I have a river autotile. I make it fully impassable. Now, I place a large tree by the river. Because the shadow of the tree is marked as fully passable, the player can walk over the river.
Could somebody edit an RTP Script, (I'd assume Game_Map) so that the first layer's passability overrides that of the second layer? Thanks in advance.
Say, I have a river autotile. I make it fully impassable. Now, I place a large tree by the river. Because the shadow of the tree is marked as fully passable, the player can walk over the river.
Could somebody edit an RTP Script, (I'd assume Game_Map) so that the first layer's passability overrides that of the second layer? Thanks in advance.