Edwin VanCleef
Member
I'll explain it like this. Imagine, you have 10 heroes and you have a system to substitute between heroes. However, when you proceed with the story, you don't know wich heroes the player has and thus you don't know wich facesets and/or special accents you should use. I need a script for that, that knows wich heroes are in the party and uses facesets and accents accordingly. Hope you understand what I mean.
I'm thinking it should somehow be possible with conditional branches, but I can't imagine how except for to put them in front of every single dialogue, wich would be a pain in the ass
I'm thinking it should somehow be possible with conditional branches, but I can't imagine how except for to put them in front of every single dialogue, wich would be a pain in the ass