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Partical engine in support with XAS ABS

Im currently messing around with the Particle Engine and the XAS ABS system.

Was curious if there was a way to define the particle to show up on the event running it, for the reason XAS calls its "attacks" from another map but you cant define the particle it to play on that event ID, because it does not have the same ID for each map.

Any Ideas?
 

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