cheetahxing
Sponsor
Not sure if a paper on game design would be interesting, but I thought this write up was cool.
Here's the paper:
http://grail.cs.washington.edu/projects ... dg2011.pdf
TLDR: Essentially, if a secondary objective supports the main goal of the game (in this case if coins are on the same path as the main objective) people play longer and complete more of the game.
If secondary objectives are contrary to the main goal, people play less (except for what looks like compleationists) and you're probably better off not including the coins at all.
Anyway, we know this stuff already... but it's cool to see it in an experimental setting.
Here's the paper:
http://grail.cs.washington.edu/projects ... dg2011.pdf
TLDR: Essentially, if a secondary objective supports the main goal of the game (in this case if coins are on the same path as the main objective) people play longer and complete more of the game.
If secondary objectives are contrary to the main goal, people play less (except for what looks like compleationists) and you're probably better off not including the coins at all.
Anyway, we know this stuff already... but it's cool to see it in an experimental setting.