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Painted Iso work

:O whoa, very cool. Looks like it needs a little more shadow work, but this is impressive stuff. If you can keep at it and make it work nicely, you'd have a masterpiece of a game on your hands :thumb:
 
Yeah, this stuff is BEAUTIFUL. Mind telling us what the game it's for will be like?
My first thought was 'tactical RPG with map and specific counter locations', but then I often have odd first thoughts and I'm tired. So?
 
Reminds me of RA2. Except not quite as futuristic. Only criticism I can give, is try to define the outlines a little more. You've done a fucking awesome job though.
 
Thats some sweat ass work you've done there. Just like someone mentioned work on the shadows a little. keep up the good work!!
 

$t3v0

Awesome Bro

Each one is visually stunning apart from the cave. That one seems a little careless and rushed. Venetia's point about a little more shadow work is a good one, but that's entirely upto you. They look good either way.
 
Zekallinos":1ga8k7da said:
Very nice work  :thumb:. Kinda reminds me of the Naboo buildings in star wars galactic battlegrounds. Keep it up.

RAWR, you caught me. I rented episode one and got the idea for them from there. Thx for the comments. Ill make the shadows pop more.
 
:O

That stuff is stunning! Not only do you have the isometric part nearly perfect, the fact that it is painted makes it look very unique and puts it in a very original style. My only two things I have with them are as Ven said a lack of shadows, and the sizes might be a little off. (example: you have crates bigger than doorways, unless that was intentional) Keep it up!
 
poopie breath":2qjrk24q said:
:O whoa, very cool. Looks like it needs a little more shadow work, but this is impressive stuff. If you can keep at it and make it work nicely, you'd have a masterpiece of a game on your hands :thumb:
You guys do know that ace graphics don't necessarily spawn an ace game, right?

But yeah, pretty good work... as far as one can tell without seeing those in a completed scene. So yeah... any non-flat landscape tiles you have to show? ^^
 
Omg... I really can't wait to try out the game, EVEN if the game is retarded as hell (which I'm sure if your putting this much work into it that it will be pretty good) it would be a huge leap in the fact that it puts a whole new spin on the program.
 
BlueScope":8rgnio60 said:
poopie breath":8rgnio60 said:
:O whoa, very cool. Looks like it needs a little more shadow work, but this is impressive stuff. If you can keep at it and make it work nicely, you'd have a masterpiece of a game on your hands :thumb:
You guys do know that ace graphics don't necessarily spawn an ace game, right?

Yes, but they help more than shitty ones?
 
I think these are the most beautiful tiles ever made for an rmxp game, however...

The style of the buildings, and the colors, clash.
The first batch of buildings doensn't match with the later two, and though the last picture you provided matches in building style with the second picture, the colors are much more saturated and less pastel-y.
Other than that, good job, keep it up.
I especially like the airships.
 

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