Im done. Only thing this does is get in the way so here is an easy list to keep up with onall the demo's, all links work.
1.5
2.0
2.5
Outcast's Grab Bag 3.0 FINAL LATEST
I'm only going to post a few.... I can guess there are already a few on here and there are those who don't know HOW to use Ruby. This here is for those who don't know a thing about scripting
However Ill post more late, these are........ Well little add-on's, grab-bag events you do with your maps.
It would be wise to grab a anit-lag script if you plan to use a lot of Parrallel Process's. Otherwise cut back on them, and use a few ruby scripts.
I call these Grab Bag events because they are short yet they work and are effective.
Fire Flies
You may want to make a battle animation first of a dot glowing and fading for about 8-10 frames.
Set this event for Parrallel Process, and put in the following.
Battle Sys. ABS: Large Grab Bag
The VERY first yet simple ABS on event's, Can be made with RM 2k and 2k3 as well
If you want simplicity besides having all these scripts crashing over and over again because you can't get this one script to cooperate with the ABS script, then this event Script is for you, Ill talk about adding a Bow and Arrow's option later within the post's. Best thing to this one is, there's only 1 Parrallel Process event used
Blink
This is just a simple Parrallel Process in Common Events, Have 2 sets of sprites, One with eyes open and the second with Eye's closed.
Set a wait command, change the Sprite to the Closed eye one, Another wait comman for about a 1-4 frames, and change the sprite back. If your good with Variables AND Conditional Branches, you can make it happen at random
More Gag's and Grab's Will be posted
next set of Event scripts
Calendar
Affection
Picture Positioning Display
Numerical Passwords
Cheat Sys.
Cheating Lock
This may seem simple and all but as I said, this is for those who have trouble with other Ruby Scripts, so I say give few of them a try!
1.5
2.0
2.5
Outcast's Grab Bag 3.0 FINAL LATEST
I'm only going to post a few.... I can guess there are already a few on here and there are those who don't know HOW to use Ruby. This here is for those who don't know a thing about scripting
However Ill post more late, these are........ Well little add-on's, grab-bag events you do with your maps.
It would be wise to grab a anit-lag script if you plan to use a lot of Parrallel Process's. Otherwise cut back on them, and use a few ruby scripts.
I call these Grab Bag events because they are short yet they work and are effective.
Fire Flies
You may want to make a battle animation first of a dot glowing and fading for about 8-10 frames.
Set this event for Parrallel Process, and put in the following.
Event Type = Parrallel Process
Page 1
Wait:XX Frames <N1
Show Animation: This Event, [001 Fire Fly Light]
Notes:
N1
If you like to add realism, set the XX at any random number for any random number, so that when the game plays and you have more than one, they won't all flash at the same time. My only warning is not to put in to many or the game will lag unless you have another method of keeping this going.
Page 1
Wait:XX Frames <N1
Show Animation: This Event, [001 Fire Fly Light]
Notes:
N1
If you like to add realism, set the XX at any random number for any random number, so that when the game plays and you have more than one, they won't all flash at the same time. My only warning is not to put in to many or the game will lag unless you have another method of keeping this going.
Battle Sys. ABS: Large Grab Bag
The VERY first yet simple ABS on event's, Can be made with RM 2k and 2k3 as well
If you want simplicity besides having all these scripts crashing over and over again because you can't get this one script to cooperate with the ABS script, then this event Script is for you, Ill talk about adding a Bow and Arrow's option later within the post's. Best thing to this one is, there's only 1 Parrallel Process event used
First things first, If you want Animation, we go to the Common Events Page.
and make 4 animations attacking all 4 directions
Common Events
Type= Parrallel Process
Trigger = Switch "ABS on"
Conditional Branch: If the C button is being pressed.
Conditional Branch: If hero is Facing Up
Show Animation: Hero, [Slash Up]
Wait:20 Frames
Conditional Branch: If the C button is being pressed.
Conditional Branch: If hero is Facing Down
Show Animation: Hero, [Slash Down]
Wait:20 Frames
Conditional Branch: If the C button is being pressed.
Conditional Branch: If hero is Facing Left
Show Animation: Hero, [Slash Left]
Wait:20 Frames
Conditional Branch: If the C button is being pressed.
Conditional Branch: If hero is Facing Right
Show Animation: Hero, [Slash Right]
Wait:20 Frames
It cannot be done with only Animation. However this is setup for the sword effect, it will not be needed if you don't want it.
and make 4 animations attacking all 4 directions
Common Events
Type= Parrallel Process
Trigger = Switch "ABS on"
Conditional Branch: If the C button is being pressed.
Conditional Branch: If hero is Facing Up
Show Animation: Hero, [Slash Up]
Wait:20 Frames
Conditional Branch: If the C button is being pressed.
Conditional Branch: If hero is Facing Down
Show Animation: Hero, [Slash Down]
Wait:20 Frames
Conditional Branch: If the C button is being pressed.
Conditional Branch: If hero is Facing Left
Show Animation: Hero, [Slash Left]
Wait:20 Frames
Conditional Branch: If the C button is being pressed.
Conditional Branch: If hero is Facing Right
Show Animation: Hero, [Slash Right]
Wait:20 Frames
It cannot be done with only Animation. However this is setup for the sword effect, it will not be needed if you don't want it.
Name = Monster
Type = Touched by Hero
Movement = Random
Page 1
Conditional Branch: If the C button is being pressed.
Play Sound: HIT
Move Event: This Event, Away from Hero, Ignore Action If Blocked
Control Variables:[0002: ENEMY'S LIFE] - 1 <N1
Conditional Branch: If Variable [0002:ENEMY'S]== 0
Control Self Switch: A =ON
END
ELSE
Play Sound: Hit
Move Event: Hero, Step 1 Backward, Ignore Action If Blocked
Change Hp: [Hero] -1 <N2
End
Page = 2
Self Switch: A is on
> (Nothing Happens, Just leave it blank)
Note:
N1
If there are more than 1 monsters, you will need to add and name more Variable slots to how many monsters there are, if something special is suppose to happen after killing a amount of them, then make a variable [0003:Special Monster's Killed] +1 and have a event react to it.
N2
If you want, You can set this to a variable besides the Basic Hero HP, feel free to do so!
Type = Touched by Hero
Movement = Random
Page 1
Conditional Branch: If the C button is being pressed.
Play Sound: HIT
Move Event: This Event, Away from Hero, Ignore Action If Blocked
Control Variables:[0002: ENEMY'S LIFE] - 1 <N1
Conditional Branch: If Variable [0002:ENEMY'S]== 0
Control Self Switch: A =ON
END
ELSE
Play Sound: Hit
Move Event: Hero, Step 1 Backward, Ignore Action If Blocked
Change Hp: [Hero] -1 <N2
End
Page = 2
Self Switch: A is on
> (Nothing Happens, Just leave it blank)
Note:
N1
If there are more than 1 monsters, you will need to add and name more Variable slots to how many monsters there are, if something special is suppose to happen after killing a amount of them, then make a variable [0003:Special Monster's Killed] +1 and have a event react to it.
N2
If you want, You can set this to a variable besides the Basic Hero HP, feel free to do so!
Blink
This is just a simple Parrallel Process in Common Events, Have 2 sets of sprites, One with eyes open and the second with Eye's closed.
Set a wait command, change the Sprite to the Closed eye one, Another wait comman for about a 1-4 frames, and change the sprite back. If your good with Variables AND Conditional Branches, you can make it happen at random
More Gag's and Grab's Will be posted
next set of Event scripts
Calendar
Affection
Picture Positioning Display
Numerical Passwords
Cheat Sys.
Cheating Lock
This may seem simple and all but as I said, this is for those who have trouble with other Ruby Scripts, so I say give few of them a try!