Remember the original NES Legend Of Zelda? Remember how acton button 2 held items like the bow or bombs? Remember how your sword did damage to the enemy when it hit them? Remember how you attack with your sword by pressing a button, and attacks that hit your shield do no damage? My game needs (Sorry for the use of need) something like that.
I was wondering if anyone had a script to make it as: If sword hits enemy/projectile, enemy/projectile disappears. If action button 1 pushed, sword out for X frames. If action button 2 pressed, item X used. If players hits enemy/projectile, player loses X hearts. If enemy/projectile hits shield, projectile disappears/enemy moves back two squares. Etc.
As far as I know (Not as far as I can throw you), this script doesn't exist. So if an amazing scriptor could help, I'd never forget it. Never.
(P.S. I have the scripting skills of a rock, so if someone could explain the script in slow, easy steps, it would be appreciated.)
I was wondering if anyone had a script to make it as: If sword hits enemy/projectile, enemy/projectile disappears. If action button 1 pushed, sword out for X frames. If action button 2 pressed, item X used. If players hits enemy/projectile, player loses X hearts. If enemy/projectile hits shield, projectile disappears/enemy moves back two squares. Etc.
As far as I know (Not as far as I can throw you), this script doesn't exist. So if an amazing scriptor could help, I'd never forget it. Never.
(P.S. I have the scripting skills of a rock, so if someone could explain the script in slow, easy steps, it would be appreciated.)