lnicol1990
Member
Hello.
In my game, I've got the main character finding a broken music box. The box is part of the plot, and the character has to find parts and fix it. Simple enough.
But I'm struggling over a concern:
I want the player to be able to find the parts needed to fix the box as they go through the game (again, simple enough), but I'm worried about if they don't find all the parts before they move on.
Any suggestions?
In my game, I've got the main character finding a broken music box. The box is part of the plot, and the character has to find parts and fix it. Simple enough.
But I'm struggling over a concern:
I want the player to be able to find the parts needed to fix the box as they go through the game (again, simple enough), but I'm worried about if they don't find all the parts before they move on.
Any suggestions?