I'll help you out! Alright let's see.
For starters, to skip the title screen you can use this script (I got it off a post from SephirothSpawn:
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs title screen processing.
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
# If battle test
if $BTEST
battle_test
return
end
# Load database
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
# Make system object
$game_system = Game_System.new
command_new_game
end
end
(You will have to find your own way of getting the player to choose whether to start a new game/continuing their own; to continue a game use the call script event command on the third tab of the event column and type: $scene = Scene_Load.new)
In order for a cutscene to run without the player having control, you must make the trigger 'Autorun' on the event that will hold the cutscene animations.
For transferring the player, simply use the event command on the second page of tabs labeled "Transfer Player" and choose the designation where you wish to transfer the player.
I hope that helps! :cheers: